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examples/SharedMemory/mujoco/MuJoCoPhysicsServerCommandProcessor.h
43 строки
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erwincoumans
Code-style consistency improvement:
24 сен 2018, 00:17
24 сен 2018, 00:17
ab8f169
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#ifndef MUJOCO_PHYSICS_SERVER_COMMAND_PROCESSOR_H #define MUJOCO_PHYSICS_SERVER_COMMAND_PROCESSOR_H #include "../PhysicsCommandProcessorInterface.h" class MuJoCoPhysicsServerCommandProcessor : public PhysicsCommandProcessorInterface { struct MuJoCoPhysicsServerCommandProcessorInternalData* m_data; bool processSyncBodyInfoCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes); bool processRequestInternalDataCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes); bool processSyncUserDataCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes); bool processLoadMJCFCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes); bool processRequestBodyInfoCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes); bool processForwardDynamicsCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes); bool processSendPhysicsParametersCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes); bool processRequestActualStateCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes); bool processResetSimulationCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes); void resetSimulation(); public: MuJoCoPhysicsServerCommandProcessor(); virtual ~MuJoCoPhysicsServerCommandProcessor(); virtual bool connect(); virtual void disconnect(); virtual bool isConnected() const; virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes); virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes); virtual void renderScene(int renderFlags) {} virtual void physicsDebugDraw(int debugDrawFlags) {} virtual void setGuiHelper(struct GUIHelperInterface* guiHelper) {} virtual void setTimeOut(double timeOutInSeconds) {} }; #endif //MUJOCO_PHYSICS_COMMAND_PROCESSOR_H