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examples/SharedMemory/PhysicsCommandProcessorInterface.h
62 строки
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erwincoumans
Code-style consistency improvement:
24 сен 2018, 00:17
24 сен 2018, 00:17
ab8f169
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#ifndef PHYSICS_COMMAND_PROCESSOR_INTERFACE_H #define PHYSICS_COMMAND_PROCESSOR_INTERFACE_H enum PhysicsCommandRenderFlags { COV_DISABLE_SYNC_RENDERING = 1 }; class PhysicsCommandProcessorInterface { public: virtual ~PhysicsCommandProcessorInterface() {} virtual bool connect() = 0; virtual void disconnect() = 0; virtual bool isConnected() const = 0; virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes) = 0; virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes) = 0; virtual void renderScene(int renderFlags) = 0; virtual void physicsDebugDraw(int debugDrawFlags) = 0; virtual void setGuiHelper(struct GUIHelperInterface* guiHelper) = 0; virtual void setTimeOut(double timeOutInSeconds) = 0; virtual void reportNotifications() = 0; }; class btVector3; class btQuaternion; class CommandProcessorInterface : public PhysicsCommandProcessorInterface { public: virtual ~CommandProcessorInterface() {} virtual void syncPhysicsToGraphics() = 0; virtual void stepSimulationRealTime(double dtInSec, const struct b3VRControllerEvent* vrControllerEvents, int numVRControllerEvents, const struct b3KeyboardEvent* keyEvents, int numKeyEvents, const struct b3MouseEvent* mouseEvents, int numMouseEvents) = 0; virtual void enableRealTimeSimulation(bool enableRealTimeSim) = 0; virtual bool isRealTimeSimulationEnabled() const = 0; virtual void enableCommandLogging(bool enable, const char* fileName) = 0; virtual void replayFromLogFile(const char* fileName) = 0; virtual void replayLogCommand(char* bufferServerToClient, int bufferSizeInBytes) = 0; virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0; virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0; virtual void removePickingConstraint() = 0; virtual const btVector3& getVRTeleportPosition() const = 0; virtual void setVRTeleportPosition(const btVector3& vrReleportPos) = 0; virtual const btQuaternion& getVRTeleportOrientation() const = 0; virtual void setVRTeleportOrientation(const btQuaternion& vrReleportOrn) = 0; virtual void processClientCommands() = 0; }; #endif //PHYSICS_COMMAND_PROCESSOR_INTERFACE_H