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examples/OpenGLWindow/Shaders/pointSpritePS.h
33 строки
951 B
Erwin Coumans
expose shadowmap intensity to PyBullet API
08 сен 2020, 02:52
08 сен 2020, 02:52
ccdec68
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//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project static const char* pointSpriteFragmentShader= \ "#version 330\n" "precision highp float;\n" "in Fragment\n" "{\n" " vec4 color;\n" "} fragment;\n" "in vec3 ambient;\n" "out vec4 color;\n" "void main_textured(void)\n" "{\n" " color = fragment.color;//texture2D(Diffuse,vert.texcoord);//fragment.color;\n" "}\n" "void main(void)\n" "{\n" " vec3 N;\n" " N.xy = gl_PointCoord.st*vec2(2.0, -2.0) + vec2(-1.0, 1.0);\n" " float mag = dot(N.xy, N.xy);\n" " if (mag > 1.0) discard; \n" " vec4 texel = fragment.color;//vec4(1,0,0,1);//fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n" " vec3 ct;\n" " float at,af;\n" " af = 1.0;\n" " \n" " ct = texel.rgb;\n" " at = texel.a;\n" " \n" " vec3 lightDir= vec3(1,0,0);\n" " float diffuse = max(0.0, dot(lightDir, N));\n" " color = vec4(ct * diffuse, at * af); \n" "}\n" ;