Bleeding-Edge
Broken turf sprite update (#38987)
Holomaps & optical material scanners! (#9311)
[MDB IGNORE] Water closet update: Removable reagent container reservoirs, refilling reagent "cores" as reservoirs. (#38499)
[MDB IGNORE] Allows map elements to be loaded from TGM format files (#32050)
convert ALL maps to TGM format, remove dirty variables (#34498)
Turret code refactoring/trimming (#29613)
Virtual zLevels (vLevels) (#38861)
Reworks electric power grid to have priority levels (#32613)
Mass "your the" (and relevant areas) fix (#39188)
Fence construction and dismantling update (#38969)
Changes tDomeX/Y/Z variables on map datum to a landmark spawner (#33979)
i before e except after c (#33268)
Fire Rework (#35988)
Staff of Necromancy rework (#36702)
Procedural Generation (#37561)