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Bleeding-Edge
maps/RandomZLevels/challenge.dmm
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SECBATON GRIFFON
Broken turf sprite update (#38987)
02 мар 2026, 17:10
Не верифицирован
02 мар 2026, 17:10
621d544
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//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE "aa" = ( /turf/space, /area) "ab" = ( /turf/simulated/wall/shuttle/unsmoothed{ icon_state = "wall3" }, /area/awaymission/challenge/start) "ac" = ( /obj/structure/girder, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/start) "ad" = ( /turf/simulated/floor/plating, /area/awaymission/challenge/start) "ag" = ( /obj/item/clothing/suit/space/syndicate/blue, /obj/item/clothing/head/helmet/space/syndicate/blue, /turf/simulated/floor/damaged/airless/broken, /area/awaymission/challenge/start) "ah" = ( /turf/simulated/floor/airless, /area/awaymission/challenge/start) "ai" = ( /obj/item/device/flashlight{ icon_state = "flashlight-on"; on = 1 }, /turf/simulated/floor/airless, /area/awaymission/challenge/start) "aj" = ( /obj/effect/landmark{ name = "awaystart" }, /turf/simulated/floor/damaged/airless/broken, /area/awaymission/challenge/start) "ak" = ( /obj/effect/decal/remains/human, /turf/simulated/floor/damaged/airless/broken, /area/awaymission/challenge/start) "al" = ( /obj/effect/landmark{ name = "awaystart" }, /turf/simulated/floor/airless, /area/awaymission/challenge/start) "am" = ( /obj/item/clothing/suit/space/syndicate/green, /obj/item/clothing/head/helmet/space/syndicate/green, /turf/simulated/floor/damaged/airless/broken, /area/awaymission/challenge/start) "an" = ( /turf/simulated/floor/damaged/airless/broken, /area/awaymission/challenge/start) "ao" = ( /obj/item/clothing/suit/space/syndicate/orange, /obj/item/clothing/head/helmet/space/syndicate/orange, /turf/simulated/floor/airless, /area/awaymission/challenge/start) "ap" = ( /obj/item/weapon/gun/energy/laser/retro, /turf/simulated/floor/airless, /area/awaymission/challenge/start) "aq" = ( /obj/item/stack/rods, /turf/simulated/floor, /area/awaymission/challenge/start) "ar" = ( /obj/effect/decal/cleanable/blood/oil, /turf/simulated/floor/airless, /area/awaymission/challenge/start) "as" = ( /obj/effect/decal/remains/robot, /turf/simulated/floor/damaged/airless/broken, /area/awaymission/challenge/start) "at" = ( /obj/structure/girder, /turf/simulated/floor/plating, /area/awaymission/challenge/start) "au" = ( /turf/simulated/wall, /area/awaymission/challenge/start) "aw" = ( /obj/item/stack/rods, /obj/effect/decal/cleanable/blood/splatter, /turf/simulated/floor/damaged/airless/broken, /area/awaymission/challenge/start) "ax" = ( /obj/effect/decal/cleanable/blood/oil, /mob/living/simple_animal/hostile/humanoid/syndicate/melee, /turf/simulated/floor/plating, /area/awaymission/challenge/start) "ay" = ( /obj/effect/decal/cleanable/blood, /turf/simulated/floor/airless, /area/awaymission/challenge/start) "az" = ( /obj/item/clothing/suit/space/syndicate/black, /obj/item/clothing/head/helmet/space/syndicate/black, /turf/simulated/floor/damaged/airless/broken, /area/awaymission/challenge/start) "aA" = ( /turf/simulated/wall/shuttle/unsmoothed{ icon_state = "wall3" }, /area/awaymission/challenge/main) "aB" = ( /obj/structure/girder, /turf/simulated/floor/plating, /area/awaymission/challenge/main) "aC" = ( /turf/simulated/floor/plating, /area/awaymission/challenge/main) "aE" = ( /turf/simulated/wall, /area/awaymission/challenge/main) "aF" = ( /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "aG" = ( /turf/simulated/floor/damaged/airless/broken, /area/awaymission/challenge/main) "aH" = ( /turf/simulated/floor/airless, /area/awaymission/challenge/main) "aI" = ( /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "aJ" = ( /obj/machinery/light{ dir = 8 }, /turf/simulated/floor/airless, /area/awaymission/challenge/main) "aK" = ( /obj/effect/decal/cleanable/blood, /turf/simulated/floor/airless, /area/awaymission/challenge/main) "aL" = ( /obj/effect/decal/cleanable/blood/oil, /turf/simulated/floor/airless, /area/awaymission/challenge/main) "aM" = ( /obj/machinery/light{ dir = 4 }, /turf/simulated/floor/airless, /area/awaymission/challenge/main) "aN" = ( /obj/effect/decal/cleanable/blood/oil, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "aO" = ( /obj/structure/window/reinforced, /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "aP" = ( /obj/structure/window/reinforced, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "aQ" = ( /obj/structure/window/reinforced, /obj/effect/decal/cleanable/blood/oil, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "aR" = ( /turf/simulated/floor{ icon_state = "warning" }, /area/awaymission/challenge/main) "aS" = ( /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; dir = 4; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "aT" = ( /obj/structure/window/reinforced{ dir = 4 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "aU" = ( /obj/machinery/light{ dir = 1 }, /turf/simulated/floor/airless, /area/awaymission/challenge/main) "aV" = ( /obj/structure/window/reinforced{ dir = 8 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "aW" = ( /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; dir = 8; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "aX" = ( /obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced{ dir = 1 }, /obj/structure/window/reinforced{ dir = 8 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "aY" = ( /obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced{ dir = 1 }, /obj/structure/window/reinforced{ dir = 4 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "aZ" = ( /turf/simulated/floor{ dir = 1; icon_state = "warning" }, /area/awaymission/challenge/main) "ba" = ( /obj/item/device/multitool, /turf/simulated/floor/airless, /area/awaymission/challenge/main) "bb" = ( /obj/effect/decal/cleanable/blood/splatter, /turf/simulated/floor/airless, /area/awaymission/challenge/main) "bc" = ( /obj/structure/window/reinforced{ dir = 8 }, /obj/structure/window/reinforced{ dir = 1 }, /turf/simulated/floor/plating{ tag = "icon-warnplate (NORTHWEST)"; icon_state = "warnplate"; dir = 9 }, /area/awaymission/challenge/main) "bd" = ( /obj/structure/window/reinforced{ dir = 1 }, /turf/simulated/floor/plating{ tag = "icon-warnplate (NORTH)"; icon_state = "warnplate"; dir = 1 }, /area/awaymission/challenge/main) "be" = ( /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; dir = 1; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /obj/structure/window/reinforced{ dir = 1 }, /turf/simulated/floor/plating{ tag = "icon-warnplate (NORTH)"; icon_state = "warnplate"; dir = 1 }, /area/awaymission/challenge/main) "bf" = ( /obj/structure/window/reinforced{ dir = 1 }, /obj/structure/window/reinforced{ dir = 4 }, /turf/simulated/floor/plating{ tag = "icon-warnplate (NORTHEAST)"; icon_state = "warnplate"; dir = 5 }, /area/awaymission/challenge/main) "bg" = ( /turf/simulated/floor, /area/awaymission/challenge/main) "bh" = ( /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; dir = 1; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /obj/structure/window/reinforced{ dir = 8 }, /turf/simulated/floor/plating{ tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8 }, /area/awaymission/challenge/main) "bi" = ( /obj/machinery/light, /turf/simulated/floor/plating, /area/awaymission/challenge/main) "bj" = ( /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; dir = 1; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /obj/machinery/light, /turf/simulated/floor/plating, /area/awaymission/challenge/main) "bk" = ( /obj/structure/window/reinforced{ dir = 4 }, /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; dir = 1; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /turf/simulated/floor/plating{ tag = "icon-warnplate (EAST)"; icon_state = "warnplate"; dir = 4 }, /area/awaymission/challenge/main) "bl" = ( /obj/machinery/door/window, /turf/simulated/floor/airless, /area/awaymission/challenge/main) "bm" = ( /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /obj/structure/window/reinforced{ dir = 8 }, /turf/simulated/floor/plating{ tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8 }, /area/awaymission/challenge/main) "bn" = ( /obj/machinery/light{ dir = 1 }, /turf/simulated/floor/plating, /area/awaymission/challenge/main) "bo" = ( /obj/structure/window/reinforced{ dir = 4 }, /turf/simulated/floor/plating{ tag = "icon-warnplate (EAST)"; icon_state = "warnplate"; dir = 4 }, /area/awaymission/challenge/main) "bp" = ( /obj/structure/window/reinforced{ dir = 4 }, /obj/effect/decal/cleanable/blood/oil, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "bq" = ( /obj/item/weapon/storage/toolbox/electrical, /turf/simulated/floor/airless, /area/awaymission/challenge/main) "br" = ( /obj/structure/window/reinforced{ dir = 8 }, /obj/structure/window/reinforced, /turf/simulated/floor/plating{ tag = "icon-warnplate (SOUTHWEST)"; icon_state = "warnplate"; dir = 10 }, /area/awaymission/challenge/main) "bs" = ( /obj/structure/window/reinforced, /turf/simulated/floor/plating{ icon_state = "warnplate" }, /area/awaymission/challenge/main) "bt" = ( /obj/structure/window/reinforced{ dir = 4 }, /obj/structure/window/reinforced, /turf/simulated/floor/plating{ tag = "icon-warnplate (SOUTHEAST)"; icon_state = "warnplate"; dir = 6 }, /area/awaymission/challenge/main) "bu" = ( /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; dir = 8; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /obj/structure/window/reinforced{ dir = 8 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "bv" = ( /obj/machinery/light{ dir = 8 }, /turf/simulated/floor{ icon_state = "warning" }, /area/awaymission/challenge/main) "bw" = ( /obj/machinery/light{ dir = 4 }, /turf/simulated/floor{ icon_state = "warning" }, /area/awaymission/challenge/main) "bx" = ( /obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced{ dir = 1 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "by" = ( /obj/item/clothing/gloves/yellow, /turf/simulated/floor{ dir = 1; icon_state = "warning" }, /area/awaymission/challenge/main) "bz" = ( /obj/structure/window/reinforced{ dir = 8 }, /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; dir = 8; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "bA" = ( /obj/structure/window/reinforced{ dir = 4 }, /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; dir = 4; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "bB" = ( /obj/item/weapon/storage/firstaid/fire, /turf/simulated/floor/airless, /area/awaymission/challenge/main) "bC" = ( /turf/simulated/floor{ icon_state = "whitecorner" }, /area/awaymission/challenge/main) "bD" = ( /turf/simulated/floor{ icon_state = "whitehall" }, /area/awaymission/challenge/main) "bE" = ( /turf/simulated/floor{ dir = 8; icon_state = "whitecorner" }, /area/awaymission/challenge/main) "bF" = ( /obj/structure/window/reinforced{ dir = 1 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "bG" = ( /obj/structure/window/reinforced{ dir = 1 }, /obj/structure/window/reinforced{ dir = 4 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "bH" = ( /obj/structure/window/reinforced{ dir = 1 }, /obj/structure/window/reinforced{ dir = 8 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "bI" = ( /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; dir = 1; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /obj/structure/window/reinforced{ dir = 1 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "bJ" = ( /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; dir = 1; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "bK" = ( /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; dir = 1; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /obj/structure/window/reinforced{ dir = 4 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "bL" = ( /obj/machinery/power/emitter{ active = 1; active_power_usage = 0; anchored = 1; dir = 1; idle_power_usage = 0; locked = 1; name = "Energy Cannon"; req_access_txt = "100"; state = 2 }, /obj/structure/window/reinforced{ dir = 8 }, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "bM" = ( /turf/simulated/wall/shuttle/unsmoothed{ icon_state = "wall3" }, /area/awaymission/challenge/end) "bN" = ( /obj/item/weapon/gun/projectile/russian, /turf/simulated/floor{ icon_state = "whitehall" }, /area/awaymission/challenge/main) "bO" = ( /obj/structure/table/reinforced, /obj/machinery/light{ dir = 1 }, /obj/machinery/recharger{ pixel_y = 4 }, /turf/simulated/floor/shuttle{ icon_state = "floor4" }, /area/awaymission/challenge/end) "bP" = ( /obj/machinery/computer/security/telescreen{ desc = "Used for watching evil areas."; name = "Security Monitor"; network = ""; pixel_y = 30 }, /obj/structure/table/reinforced, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "bQ" = ( /obj/machinery/computer/security/telescreen{ desc = "Used for watching evil areas."; name = "Security Monitor"; network = ""; pixel_y = 30 }, /obj/structure/table/reinforced, /obj/item/weapon/gun/energy/gun/nuclear, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "bR" = ( /obj/structure/window/reinforced{ dir = 4 }, /obj/machinery/light, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "bS" = ( /turf/simulated/floor{ icon_state = "warnwhite" }, /area/awaymission/challenge/main) "bT" = ( /obj/structure/window/reinforced{ dir = 8 }, /obj/machinery/light, /turf/simulated/floor/plating/airless, /area/awaymission/challenge/main) "bU" = ( /obj/structure/safe, /obj/item/weapon/gun/gatling, /obj/machinery/light{ dir = 1 }, /turf/simulated/floor/carpet, /area/awaymission/challenge/end) "bV" = ( /obj/machinery/computer/security/telescreen{ desc = "Used for watching evil areas."; name = "Security Monitor"; network = ""; pixel_y = 30 }, /turf/simulated/floor/carpet, /area/awaymission/challenge/end) "bW" = ( /obj/machinery/door_control{ id_tag = "challenge"; name = "Gateway Lockdown"; pixel_x = -4; pixel_y = 26 }, /turf/simulated/floor/carpet, /area/awaymission/challenge/end) "bX" = ( /obj/machinery/turret{ dir = 4; faction = "syndicate" }, /turf/simulated/floor/carpet, /area/awaymission/challenge/end) "bY" = ( /obj/structure/mirror{ pixel_y = 28 }, /turf/simulated/floor/wood, /area/awaymission/challenge/end) "bZ" = ( /obj/structure/rack, /obj/item/clothing/suit/armor/riot, /obj/item/clothing/head/helmet/tactical/riot, /obj/item/clothing/gloves/swat, /obj/item/clothing/mask/balaclava, /obj/item/clothing/accessory/storage/bandolier, /obj/item/weapon/shield/riot, /obj/machinery/light{ dir = 1 }, /turf/simulated/floor/wood, /area/awaymission/challenge/end) "ca" = ( /obj/machinery/turret{ dir = 4; faction = "syndicate" }, /turf/simulated/floor/shuttle{ icon_state = "floor4" }, /area/awaymission/challenge/end) "cb" = ( /obj/structure/bed/chair{ dir = 1 }, /obj/item/device/radio/intercom{ dir = 0; name = "Station Intercom (General)"; pixel_y = 28 }, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "cc" = ( /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "cd" = ( /mob/living/simple_animal/hostile/humanoid/syndicate/ranged/space{ name = "Syndicate Officer" }, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "ce" = ( /turf/simulated/floor/shuttle{ icon_state = "floor4" }, /area/awaymission/challenge/end) "cf" = ( /obj/machinery/door/airlock/centcom{ opacity = 1; req_access_txt = "109" }, /turf/simulated/floor/plating, /area/awaymission/challenge/end) "cg" = ( /obj/item/device/radio/intercom{ dir = 0; name = "Station Intercom (General)"; pixel_x = -27 }, /turf/simulated/floor/carpet, /area/awaymission/challenge/end) "ch" = ( /obj/structure/bed/chair/comfy/black, /turf/simulated/floor/carpet, /area/awaymission/challenge/end) "ci" = ( /obj/structure/table/woodentable, /obj/machinery/recharger{ pixel_y = 4 }, /turf/simulated/floor/carpet, /area/awaymission/challenge/end) "cj" = ( /turf/simulated/floor/carpet, /area/awaymission/challenge/end) "ck" = ( /turf/simulated/floor/wood, /area/awaymission/challenge/end) "cl" = ( /obj/structure/rack, /obj/item/weapon/gun/projectile/mateba, /turf/simulated/floor/wood, /area/awaymission/challenge/end) "cm" = ( /obj/structure/window/reinforced{ dir = 4 }, /turf/space, /area) "cn" = ( /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "co" = ( /turf/simulated/floor{ tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8 }, /area/awaymission/challenge/end) "cp" = ( /obj/structure/window/reinforced{ dir = 8 }, /turf/space, /area) "cq" = ( /obj/structure/table/woodentable, /obj/item/weapon/melee/chainofcommand, /obj/item/weapon/stamp, /turf/simulated/floor/carpet, /area/awaymission/challenge/end) "cr" = ( /obj/structure/table/woodentable, /obj/item/weapon/paper{ info = "Congratulations,<br><br>Your station has been selected to carry out the Gateway Project.<br><br>The equipment will be shipped to you at the start of the next quarter.<br> You are to prepare a secure location to house the equipment as outlined in the attached documents.<br><br>--Nanotrasen Blue Space Research"; name = "Confidential Correspondence, Pg 1" }, /obj/item/weapon/folder/blue, /turf/simulated/floor/carpet, /area/awaymission/challenge/end) "cs" = ( /obj/structure/table/woodentable, /obj/item/device/flashlight/lamp/green{ pixel_x = 1; pixel_y = 5 }, /turf/simulated/floor/carpet, /area/awaymission/challenge/end) "ct" = ( /obj/structure/rack, /obj/item/weapon/gun/projectile/silenced, /turf/simulated/floor/wood, /area/awaymission/challenge/end) "cu" = ( /obj/structure/safe, /obj/item/weapon/gun/grenadelauncher, /obj/item/weapon/gun/grenadelauncher, /obj/item/weapon/gun/grenadelauncher, /turf/simulated/floor/shuttle{ icon_state = "floor4" }, /area/awaymission/challenge/end) "cv" = ( /mob/living/simple_animal/hostile/humanoid/syndicate/melee, /turf/simulated/floor/shuttle{ icon_state = "floor4" }, /area/awaymission/challenge/end) "cw" = ( /obj/structure/rack, /obj/item/weapon/gun/projectile/pistol, /turf/simulated/floor/wood, /area/awaymission/challenge/end) "cx" = ( /obj/machinery/door/airlock/centcom{ name = "Security"; opacity = 1; req_access_txt = "109" }, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "cy" = ( /obj/structure/window/reinforced, /obj/structure/window/reinforced{ dir = 4 }, /turf/space, /area) "cz" = ( /obj/structure/window/reinforced, /obj/structure/window/reinforced{ dir = 8 }, /turf/space, /area) "cA" = ( /obj/structure/sign/securearea, /turf/simulated/wall/shuttle/unsmoothed{ icon_state = "wall3" }, /area/awaymission/challenge/end) "cB" = ( /obj/machinery/door/airlock/centcom{ name = "Administrator"; opacity = 1; req_access_txt = "109" }, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "cC" = ( /obj/item/weapon/storage/toolbox/electrical, /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "cD" = ( /obj/machinery/light{ dir = 1 }, /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "cE" = ( /mob/living/simple_animal/hostile/humanoid/syndicate/melee, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "cF" = ( /obj/machinery/light{ dir = 8 }, /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "cG" = ( /mob/living/simple_animal/hostile/humanoid/syndicate/ranged/laser, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "cH" = ( /mob/living/simple_animal/hostile/humanoid/syndicate/ranged, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "cI" = ( /obj/machinery/light{ dir = 4 }, /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "cJ" = ( /obj/structure/window/reinforced{ dir = 1 }, /turf/space, /area) "cK" = ( /obj/structure/window/reinforced{ dir = 1 }, /obj/structure/window/reinforced{ dir = 4 }, /turf/space, /area) "cL" = ( /obj/structure/window/reinforced{ dir = 8 }, /obj/structure/window/reinforced{ dir = 1 }, /turf/space, /area) "cM" = ( /obj/structure/window/reinforced{ dir = 4 }, /obj/structure/window/reinforced{ dir = 1 }, /turf/space, /area) "cN" = ( /obj/structure/window/reinforced{ dir = 1 }, /obj/structure/window/reinforced{ dir = 8 }, /turf/space, /area) "cO" = ( /obj/structure/grille, /obj/structure/window/reinforced{ dir = 1 }, /obj/structure/window/reinforced{ dir = 8 }, /turf/simulated/floor/plating, /area/awaymission/challenge/end) "cP" = ( /obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced{ dir = 1 }, /turf/simulated/floor/plating, /area/awaymission/challenge/end) "cQ" = ( /obj/structure/grille, /obj/structure/window/reinforced{ dir = 1 }, /obj/structure/window/reinforced{ dir = 4 }, /turf/simulated/floor/plating, /area/awaymission/challenge/end) "cR" = ( /obj/structure/grille, /obj/structure/window/reinforced{ dir = 8 }, /obj/structure/window/reinforced{ dir = 4 }, /turf/simulated/floor/plating, /area/awaymission/challenge/end) "cS" = ( /obj/machinery/light{ icon_state = "tube1"; dir = 8 }, /obj/machinery/door/poddoor{ id_tag = "challenge"; name = "Gateway Shutters" }, /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "cT" = ( /turf/simulated/floor{ tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1 }, /area/awaymission/challenge/end) "cV" = ( /turf/simulated/floor{ tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4 }, /area/awaymission/challenge/end) "cW" = ( /obj/machinery/light{ dir = 4 }, /obj/machinery/door/poddoor{ id_tag = "challenge"; name = "Gateway Shutters" }, /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "cX" = ( /obj/machinery/door/poddoor{ id_tag = "challenge"; name = "Gateway Shutters" }, /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "cZ" = ( /obj/machinery/gateway/center/away{ calibrated = 0 }, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "dc" = ( /obj/machinery/gateway, /obj/structure/cable{ icon_state = "0-2"; pixel_y = 1; d2 = 2 }, /turf/simulated/floor{ tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8 }, /area/awaymission/challenge/end) "de" = ( /obj/structure/window/reinforced, /obj/machinery/door/poddoor{ id_tag = "challenge"; name = "Gateway Shutters" }, /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "df" = ( /obj/structure/cable{ d1 = 1; d2 = 2; icon_state = "1-2" }, /obj/machinery/door/poddoor{ id_tag = "challenge"; name = "Gateway Shutters" }, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "dg" = ( /obj/structure/window/reinforced{ dir = 8 }, /obj/structure/window/reinforced, /turf/space, /area) "dh" = ( /obj/structure/grille, /obj/structure/window/reinforced{ dir = 8 }, /obj/structure/window/reinforced{ dir = 4 }, /obj/structure/window/reinforced, /turf/simulated/floor/plating, /area/awaymission/challenge/end) "di" = ( /obj/structure/table, /obj/item/weapon/paper/pamphlet, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "dj" = ( /obj/structure/table, /obj/item/weapon/storage/firstaid/regular, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "dk" = ( /obj/structure/cable{ d1 = 1; d2 = 2; icon_state = "1-2" }, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "dl" = ( /obj/structure/table, /obj/machinery/recharger{ pixel_y = 4 }, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "dm" = ( /obj/structure/table, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "dn" = ( /obj/structure/window/reinforced{ dir = 4 }, /obj/structure/window/reinforced, /turf/space, /area) "do" = ( /obj/machinery/door/airlock/centcom{ name = "Gateway Access"; opacity = 1; req_access_txt = "109" }, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "dp" = ( /obj/structure/grille, /obj/structure/window/reinforced{ dir = 8 }, /obj/structure/window/reinforced{ dir = 4 }, /obj/structure/window/reinforced{ dir = 1 }, /turf/simulated/floor/plating, /area/awaymission/challenge/end) "dq" = ( /obj/structure/cable{ d1 = 1; d2 = 2; icon_state = "1-2" }, /obj/structure/cable{ d1 = 1; d2 = 4; icon_state = "1-4" }, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "dr" = ( /obj/structure/cable{ d1 = 2; d2 = 8; icon_state = "2-8" }, /turf/simulated/floor{ icon_state = "dark" }, /area/awaymission/challenge/end) "ds" = ( /obj/machinery/light, /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "dt" = ( /obj/structure/closet/emcloset, /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "du" = ( /obj/structure/cable, /obj/machinery/power/battery/smes/infinite, /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "dv" = ( /obj/machinery/power/terminal{ dir = 8 }, /obj/structure/cable, /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) "dw" = ( /obj/structure/closet/l3closet/general, /turf/simulated/floor/bluegrid, /area/awaymission/challenge/end) (1,1,1) = {" aa aa aa aa aa aa aa aa aa aa aa aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aa aa bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM "} (2,1,1) = {" aa aa aa aa aa aa aa aa aa aa aa aA aF aF aF aF aF aS aF aF aS aF aF aS aF aF aS aF aF aF aF aF aF aF aF aS aF aF aF aF aA aa aa bM bO ca ce cu bM cn cn cF cn cJ aa aa aa aa aa aa aa aa aa bM "} (3,1,1) = {" aa aa aa aa aa aa aa aa aa aa aa aA aS aF aF aF aF aF aF aF aF aF aS aF aF aF aF aF aF aF aF aS aF aF aF aF aF aN aF aF aA aa aa bM bP cb cc ce bM cC cc cc cn cK cm cm cm cm cm cm cm cm cm bM "} (4,1,1) = {" aa aa aa aa aa aa aa aa aA aA aA aA aT aT aT aT aT aT aT aT aT aT aT aT bp aT aT aT aT aT aT aT aT aT aT aT aT bA aT aT aA aA aA bM bQ cc cc cc cx co cc cc cn cn cn cn cn cn cn cn cn cn cn bM "} (5,1,1) = {" aa aa aa aa aa aa aa aa aA aF aF aO aH aH aH aH aJ aH aH aH aH bg aJ aH aH aH aH aJ aH aH aH bv aX aZ aH aH aH aJ aH aH bF aF aF bM bQ cd cc cc cx co cc cc cc cc cc cc cc cc cc cc cc cc ds bM "} (6,1,1) = {" aa aa aa aa aa aa aa aa aA aF aF aP aH aH aH aH aH aH aH aH aH aR aX aZ bq aH aH aH aH aH aH aR bx aZ aH aH aH aH bB aH bF bJ aF bM bP cb cc cv bM cn cc cc cc cc cc cc cc cE cc cc cc cc cn bM "} (7,1,1) = {" ab ab ab ab ab ab ab ab aA aF aI aQ aH aH aK aH aH aH aH aH aH aR aY aZ aH aH aH aH aH aH aH aR bx aZ aH aH aH aH aH aH bF aF aF bM bO ce ce ce bM cn cc cG cn cn cn cn cn cn cn cn cc cn cn bM "} (8,1,1) = {" ab ac an an ah ad an ax aA aF aF aP aH aH aH aR aX aZ aH aH aH bg bl aH aH aH aH aH aR aX aZ aR aY aZ aH aH aR aX aZ aH bF aF aI bM bM bM bM bM bM cD cc cc cn cL cp cp cp cp cp dg co cL cp bM "} (9,1,1) = {" ab ad aj an ao an an an aA aA aA aA aU aH aH aR aY aZ aH aH bc bh aA bm br aH aH aH aR aY aZ aH aH aH aH aH aR aY aZ aH bF aF aF aF aF bM cm cm cy cn cE cc cn cJ cO cR cR cR cR dh do dp dh bM "} (10,1,1) = {" ab an ak al an ad aw an aB aC aJ aR aH aH aH aH aH ba aH aH bd bi aA bn bs aH aK aH aH aH aH aR aX aZ aH aH aH bl aH bC bG bK aT aT bR bM cn cn cn cn cc cc cn cJ cP cS cX cX de di cc cc dt bM "} (11,1,1) = {" ab an al ah an at an an aC aG aK aR aH aH aH aH aH aH aH aH be aC aA aC bs aH aH aH aH aH aH aR bx aZ aH aH aR aX aZ bD bD bD bD bN bS cf co cc cc cc cc cc cn cJ cP cT co cV de dj cc cc cn bM "} (12,1,1) = {" ab ag ah al ap au an ay aG aC aL aR aH aH aH aH aH aH aH aH bd aC aA aC bs aH aH aH aH aH aH aR bx aZ aH aH aR aY aZ bD bD bD bD bD bS cf co cc cc cc cc cc cn cJ cP co cZ dc df dk dk dq du bM "} (13,1,1) = {" ab ah al ah aq at an az aE aH aM aR aH aH aH aH aH aH aH aH bd bj aA bn bs aH aH aH aH aH aH aR aY aZ aH aH aH bl aH bE bH aV bL aV bT bM cn cn cn cn cc cG cn cJ cP cV co cT de dl cc dr dv bM "} (14,1,1) = {" ab ai ah al ar an an ad aA aA aA aA aU aH aH aR aX aZ aH aH bf bk aA bo bt aH aH aH aR aX aZ aH aH aH aH aH aR aX aZ aH bF aN aF aF bJ bM cp cp cz cn cc cc cn cJ cP cW cX cX de dm cc cc dw bM "} (15,1,1) = {" ab ah am ad as an an an aA aF aN aP aH aH aH aR aY aZ aH aH aH bg bl aH aH aH aH aH aR aY aZ aR aX aZ aH aH aR aY aZ aH bF aF bJ bM bM bM bM bM bM cD cc cH cn cJ cQ cR cR cR cR dh do dp dh bM "} (16,1,1) = {" ab ab ab ab ab ab ab ab aA aF aF aO aH aH aH aH aH aH bb aH aH aR aX aZ aH aH aH aH aH aH aH aR bx aZ aH aH aH aH aH aH bF aF aF bM bU cg cq ck bM cn cc cc cn cM cm cm cm cm cm dn co cM cm bM "} (17,1,1) = {" aa aa aa aa aa aa aa aa aA aF aF aP aH aH aH aH aH aH aH aH aH aR aY aZ aH aH aH aH aH aH aH aR bx by aH aH aH aH aH aH bI aF aF bM bV ch cr ck bM cn cE cc cn cn cn cn cn cn cn cn cc cn cn bM "} (18,1,1) = {" aa aa aa aa aa aa aa aa aA aI aF aP aH aH aH aH aM aH aH aH aH bg aM aH aH aH aH aM aH aH aH bw aY aZ aH aH aH aM aH aH bF aF aF bM bW ci cs ck cA cc cc cc cc cc cc cH cc cc cc cc cc cc cn bM "} (19,1,1) = {" aa aa aa aa aa aa aa aa aA aA aA aA aV aV aV aV aV aV aV aV aV aV aV aV aV aV aV aV aV bu aV aV aV aV aV aV bz aV aV aV aA aA aA bM bX cj cj ck cB co cc cc cc cc cc cc cc cc cc cc cc cc ds bM "} (20,1,1) = {" aa aa aa aa aa aa aa aa aa aa aa aA aF aF aF aF aN aF aF aF aW aF aF aF aF aF aF aF aF aF aF aF aF aF aF aF aF aF aF aF aA aa aa bM bY ck ck ck bM cn cn cn cn cn cn cn cn cn cn cn cn cn cn bM "} (21,1,1) = {" aa aa aa aa aa aa aa aa aa aa aa aA aF aF aW aF aF aF aW aF aF aF aF aF aW aF aF aW aF aF aF aF aF aF aW aF aF aF aF aW aA aa aa bM bZ cl ct cw bM cn cn cI cn cN cp cp cp cp cp cp cp cp cp bM "} (22,1,1) = {" aa aa aa aa aa aa aa aa aa aa aa aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aA aa aa bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM bM "}