Bleeding-Edge
Shield generator and capacitor improvements (#39149)
Mass "your the" (and relevant areas) fix (#39188)
Cleaning lights removes pulse demon yellow (#39450)
Object rotation verb and alt click code cutdown (#38439)
rad collectors show total power production instead of last received pulse (#38694)
Makes the sun subsystem compatible with virtual zlevels (#39212)
Different parts of the brain can now cause different kinds of brain damage (#37312)
NTEV Odyssey (#39123)
Reworks electric power grid to have priority levels (#32613)
Makes P-ray scanners show locker and crate contents (#39144)
Rapid Cable Layer rewrite & Cable Coilours (#35241)
Mid-round/latejoin antagonists: Pulse Demons (#31159)
Runtime Fixes 5/6/26 (#39236)
Areas can have their own base turf type (#10765)
fixes a bunch of occurences of "The the" (#36282)
516 compatibility for simple HTML (#37508)
Runtime fixes 20260615 (#39400)
Should fix all the remaining malformed HTML (5 real this time) (#37598)
priority locked (#33738)
Fixes & @Intigracy's suggestion
Stations with no living players will no longer lose power + maxed SMES at 5 players and less (#38354)
Sound crusade part 2: sound system (#37730)
Grammar and formatting issue nuke (#38346)
Fixes some HTML interfaces (#37582)