dev
feat: add textureSpace support to FillPattern (#12037)
fix: use vColor instead of localUniforms.uColor in WebGPU MSDF shader (#11848)
feat(rendering): object-form bind/push and capturable bind state (#12104)
fix: SplitText crash when text begins with whitespace (#12040) (#12041)
feat: simplified caching for text (#11505)
fix: prevent filter corruption with TexturePool mipmap separation (#11865)
feat: Canvas renderer (#11815)
feat: improve stability of SplitText (#11858)