dev
fix: GCSystem unload before nulling hash entry so GPU resources are freed (#12038)
fix: warn if transparent background is set after opaque init (#11514)
fix: Advanced blending modes within render groups, cached as texture render groups (#11607)
feat: WGSL shader overrides, depth-stencil formats, partial buffer updates & view caching (#12089)
feat: adding a default anchor to texture generation (#12011)
fix: prevent double-destroy of render targets on teardown (#12095)
fix: memory leaks in renderer systems (#11581)
feat(rendering): object-form bind/push and capturable bind state (#12104)
chore: add standard/advanced tags to documentation (#11448)
feat: WebGPU-first RenderTarget attachment architecture & TextureView depth sampling (#12091)
feat(rendering): add opt-in flipY render-orientation toggle (#12098)
fix: harden WebGPU render targets, bind groups & pipeline/texture caching (#12093)
chore: documentation overhaul with typedoc (#11423)
fix: destroy texture during ViewSystem cleanup to prevent resource leaks (#11614)