master
Fix issues with incomplete asset regeneration.
Consider asset cooking on project close.
Improve component categories in Editor.
Convert FXAA to RenderPass. Fix RenderPipeline initialization.
Support new scene format in Editor. Add prefab factory.
Add debug HUD toggle for Game tab.
Move Editor to the source root. Remove Toolbox.
Add AssetPipeline inspector. Minor fixes.
Fix rare crash on Editor close.
Maintain default asset pipeline.
Extract ResourceFactory to common place.
Force resource saving when it is requested.
Texture view for Editor (#434)
Add "Create Prefab" dialog.
Add refresh button to ToolManager settings.
Fix incorrect tool status on startup.