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Source/Editor/Project/ModifyResourceAction.h
72 строки
2 KB
Eugene Kozlov
Add AssetPipeline inspector. Minor fixes.
07 сен 2022, 00:20
07 сен 2022, 00:20
3f82752
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// // Copyright (c) 2017-2020 the rbfx project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Core/CommonEditorActions.h" namespace Urho3D { class Project; class ModifyResourceAction : public EditorAction { public: explicit ModifyResourceAction(Project* project); void AddResource(Resource* resource); void DisableAutoComplete(); void SaveOnComplete(); /// Implement EditorAction. /// @{ bool IsComplete() const override { return !newData_.empty(); } void Complete(bool force) override; void Redo() const override; void Undo() const override; bool MergeWith(const EditorAction& other) override; /// @} private: struct ResourceData { StringHash resourceType_; ea::string fileName_; SharedByteVector bytes_; }; void ApplyResourceData(const ea::string& resourceName, const ResourceData& data) const; WeakPtr<Project> project_; Context* context_{}; bool autoComplete_{true}; bool saveOnComplete_{}; ea::unordered_map<ea::string, ResourceData> oldData_; ea::unordered_map<ea::string, ResourceData> newData_; mutable ea::function<void()> callback_; }; }