master
Some ITEM_SLOT bitflags fixes. (#92441)
Changes flux anomalies and gravity anomalies to be a little less horrible to deal with. (#92216)
Crafting refactor, implementing materials (#89465)
Dynamic Rework (#91290)
Explodes device.dmi (#80025)
Afterattack is dead, long live Afterattack (#83818)
Reduces volume of the nuke sound (#86888)
Adds pen clicking, changes most pen typechecks into writing implement checks (#84186)
Fixes half-done hemoanalytic scanner desc (#91964)
Adds a recording set up to the Captain's office on all maps, Adds "The Captain Cast" (#89358)
Optimizes `/proc/icon_exists()` (#89357)
Demotes the "electrical conductivity" flag from `flags_1` to `obj_flags` (#80033)
Adds `ALLOW_RESTING` to a bunch of items (#82761)
Reorganizes the sound folder (#86726)
Removes the Void Torch (#92075)
Storage / table interactions at the bottom of the interaction chain (#85512)
Cyborgs now use storage datum (#90927)
Refactor split_stack to two separate procs, fixes a hard delete in the process (#91306)
[NO GBP] megaphone tts actually works now. (#85031)
Changes human name updates to be request-based instead of being automatically done every single tick (#92393)
Fix multitool arrow hard delete (#91114)
Replaces a number of deciseconds into SECONDS (#82436)
Changes all uses of `notify_ghosts` to use the real names of mobs (#90919)
Fixes spiderwebs, alien weeds, kudzu, and other stuff layering below catwalks and glass floors (#89893)
Adds automatic GAGS icon generation for mapping and the loadout menu (#90940)
Resprites the handheld crew monitor (#89658)
Part 4: Storage Improvements (#90783)
Re-refactors batons / Refactors attack chain force modifiers (#90809)
Telecomms Update: Ability to change existing radio channels and create new ones (#91647)
Fix my own issue less than an hour after making it, thus creating a dangerously powerful infinite gbp loop. (#91354)
Fixes wheelchair TTV logging, prevents detonation when stunned/timestopped (#91010)