master
Fix #1918 - make sure node caching is per world, remove nodes from cache correctly, and prevent unloading dimensions immediately ceasing all reactivity. Also fixes rod information not updating unless the GUI is open
there's actually so many optimizations here that it'd be impossible for be to explain them all
death by one million hashmap lookups (68ms -> 8ms over 60 seconds)
small fix
what was i doing again? seriously someone idk what i was doing help