master
finished charger, nicer HUD overlay text
SILX automation, cleaned up radiation code
let's go to stalingrad, it will be fun
mostly finished new gas mask funnies, improved mask filters
polished BOT, some uninteresting cleanup crap
comical amounts of explosives
redid the entire oredict, recipes, more memepack stuff
go go gadget: detonate nutsack
the malicious gigglefish from the silly dimension
bring NBTStructures to NTMain!
everything is falling the fuck apart
mostly fixes, supply crate changes
making use of the pollution tag
slapped new explosion particles onto every small explosion
let's just hope that didn't break everything
shit i really want in my survival world
brick by brick, suck my
ow
marvin's marvelous mechanical mixer
RBMK recycling pellets, colored concrete, more fireext mechanics
even more throughput
sure, why not
dead plants, usable presentation system
moderate amounts of tomfoolery
fix NBT structure rotations for pipes guard against funky generation bugs fix missing cherenkov radiation visuals
foundry fixes and improvements
fortune support for ores, implemented mining plastic explosives (c4&sem)
improved some missile recipes, cleaned up tom impact handling
centrifuge and cyclotron recipe configs
imaginary technique: blunt force trauma
just in case I disappear, here's particle threading and crate backpacks, along with spider crates, though opening a spider crate in the inventory will not spawn spiders yet.
re-did mini nuke code, cleaned up unused imports
Fix spotlight beams crashing in nuclear explosions Fix nuclear fallout depositing in midair on top of beams
a whole lot of nothing
Explosive block rework: * All blocks now spawn entities when destroyed by an explosion, rather than instantly exploding * Explosive/Waste barrels now fly off as an entity, exploding when contacting a surface * All other explosives instead spawn a zero tick entity to prevent a stack overflow while retaining existing behaviour * onShot behaviour added to simplify blocks that should explode when shot at
burned old textures, better sludge
RBMK auto control function limit, console GUI, recipes
fusion reactor almost finished
miserable mutant glyphids
in HEAT
guraeto daze
do the yoinky sploinky
itemhazard's death
eksploshion
the wire re-wireing
god giveth, and god taketh away
lanterns, heating oven connection fix
i spilled my tomato sauce
flash! bam! alakazam!
added lightstone, variants, recipes, stairs, slabs
can't wait for the silly people on discord bug me 24/7 about this fuckin
Fence blocks can be converted into posts
even more spring cleaning
They Came From OUTER SPACE
top 5 videos, starring top 5 videos
muffler 2: the remufflering
terrible hacks, part 2
soot fog, hostile mob buffs, tiny mass storage, comparator output
metadata aware connected textures
RBMK flux and ladders, many ladders
colored scaffolds, spring cleaning
NEI SILEX handler, rebalanced hazmats, liquidator suit, more block rads
augh
there are spiders under my skin
concrete stairs and a crapton of slabs
igen configs, HSS crucible recipe tweak
spring cleaning
fixed blast furnace IO, reeds properly break, funny stone
a touch too much
simplified some ItemBlock tooltip code, added tooltips
trench warfare special
Horizontal scaffolding
incinerated old garbage
molysite, mud hole
bedrock sellafite
the devil couldnt reach me so he made me implement shitty code and then remove it and end up not implementing shit
random shit, go!
crucible templates in folder, storage tanks, recipes
*pipe falling sound effect*
my bals
fixes
Fix basalt ores and stalagmites/tites middle-clicking to sulfur
crate dupe fix(?)
fuck
amputation
welded fusion reactor magnets
those writings on the wall
trash incineration
flop exclusive
alas, even more trash
texture update
battery packs
tritium lamps now have a shoddy light beam implementation too
even more lang stuff, finished hadron
(it's tia's PJ)
models, fixes, funky concrete, literally just weed
I _might_ be stupid