annoy
Annoy
.. figure:: https://raw.github.com/spotify/annoy/master/ann.png :alt: Annoy example :align: center
.. image:: https://github.com/spotify/annoy/actions/workflows/ci.yml/badge.svg :target: https://github.com/spotify/annoy/actions
Annoy (
__ Oh Yeah) is a C++ library with Python bindings to search for points in space that are close to a given query point. It also creates large read-only file-based data structures that are
__ into memory so that many processes may share the same data.
Install
To install, simply do
to pull down the latest version from
_.
For the C++ version, just clone the repo and
.
Background
There are some other libraries to do nearest neighbor search. Annoy is almost as fast as the fastest libraries, (see below), but there is actually another feature that really sets Annoy apart: it has the ability to use static files as indexes. In particular, this means you can share index across processes. Annoy also decouples creating indexes from loading them, so you can pass around indexes as files and map them into memory quickly. Another nice thing of Annoy is that it tries to minimize memory footprint so the indexes are quite small.
Why is this useful? If you want to find nearest neighbors and you have many CPU's, you only need to build the index once. You can also pass around and distribute static files to use in production environment, in Hadoop jobs, etc. Any process will be able to load (mmap) the index into memory and will be able to do lookups immediately.
We use it at
__ for music recommendations. After running matrix factorization algorithms, every user/item can be represented as a vector in f-dimensional space. This library helps us search for similar users/items. We have many millions of tracks in a high-dimensional space, so memory usage is a prime concern.
Annoy was built by
__ in a couple of afternoons during
__.
Summary of features
,Euclidean distance <https://en.wikipedia.org/wiki/Euclidean_distance>
,Manhattan distance <https://en.wikipedia.org/wiki/Taxicab_geometry>
,cosine distance <https://en.wikipedia.org/wiki/Cosine_similarity>
, orHamming distance <https://en.wikipedia.org/wiki/Hamming_distance>
__Dot (Inner) Product distance <https://en.wikipedia.org/wiki/Dot_product>- Cosine distance is equivalent to Euclidean distance of normalized vectors = sqrt(2-2*cos(u, v))
- Works better if you don't have too many dimensions (like <100) but seems to perform surprisingly well even up to 1,000 dimensions
- Small memory usage
- Lets you share memory between multiple processes
- Index creation is separate from lookup (in particular you can not add more items once the tree has been created)
- Native Python support, tested with 2.7, 3.6, and 3.7.
- Build index on disk to enable indexing big datasets that won't fit into memory (contributed by
__)Rene Hollander <https://github.com/ReneHollander>
Python code example
.. code-block:: python
from annoy import AnnoyIndex import random
f = 40 # Length of item vector that will be indexed
t = AnnoyIndex(f, 'angular') for i in range(1000): v = [random.gauss(0, 1) for z in range(f)] t.add_item(i, v)
t.build(10) # 10 trees t.save('test.ann')
...
u = AnnoyIndex(f, 'angular') u.load('test.ann') # super fast, will just mmap the file print(u.get_nns_by_item(0, 1000)) # will find the 1000 nearest neighbors
Right now it only accepts integers as identifiers for items. Note that it will allocate memory for max(id)+1 items because it assumes your items are numbered 0 … n-1. If you need other id's, you will have to keep track of a map yourself.
Full Python API
returns a new index that's read-write and stores vector ofAnnoyIndex(f, metric)
dimensions. Metric can bef
,"angular"
,"euclidean"
,"manhattan"
, or"hamming"
."dot"
adds itema.add_item(i, v)
(any nonnegative integer) with vectori
. Note that it will allocate memory forv
items.max(i)+1
builds a forest ofa.build(n_trees, n_jobs=-1)
trees. More trees gives higher precision when querying. After callingn_trees
, no more items can be added.build
specifies the number of threads used to build the trees.n_jobs
uses all available CPU cores.n_jobs=-1
saves the index to disk and loads it (see next function). After saving, no more items can be added.a.save(fn, prefault=False)
loads (mmaps) an index from disk. Ifa.load(fn, prefault=False)
is set toprefault
, it will pre-read the entire file into memory (using mmap withTrue
). Default isMAP_POPULATE
.False
unloads.a.unload()
returns thea.get_nns_by_item(i, n, search_k=-1, include_distances=False)
closest items. During the query it will inspect up ton
nodes which defaults tosearch_k
if not provided.n_trees * n
gives you a run-time tradeoff between better accuracy and speed. If you setsearch_k
toinclude_distances
, it will return a 2 element tuple with two lists in it: the second one containing all corresponding distances.True
same but query by vectora.get_nns_by_vector(v, n, search_k=-1, include_distances=False)
.v
returns the vector for itema.get_item_vector(i)
that was previously added.i
returns the distance between itemsa.get_distance(i, j)
andi
. NOTE: this used to return the squared distance, but has been changed as of Aug 2016.j
returns the number of items in the index.a.get_n_items()
returns the number of trees in the index.a.get_n_trees()
prepares annoy to build the index in the specified file instead of RAM (execute before adding items, no need to save after build)a.on_disk_build(fn)
will initialize the random number generator with the given seed. Only used for building up the tree, i. e. only necessary to pass this before adding the items. Will have no effect after callinga.set_seed(seed)
ora.build(n_trees)
.a.load(fn)
Notes:
- There's no bounds checking performed on the values so be careful.
- Annoy uses Euclidean distance of normalized vectors for its angular distance, which for two vectors u,v is equal to sqrt(2(1-cos(u,v)))
The C++ API is very similar: just
to get access to it.
Tradeoffs
There are just two main parameters needed to tune Annoy: the number of trees
and the number of nodes to inspect during searching
.
is provided during build time and affects the build time and the index size. A larger value will give more accurate results, but larger indexes.n_trees
is provided in runtime and affects the search performance. A larger value will give more accurate results, but will take longer time to return.search_k
If
is not provided, it will default to
where
is the number of approximate nearest neighbors. Otherwise,
and
are roughly independent, i.e. the value of
will not affect search time if
is held constant and vice versa. Basically it's recommended to set
as large as possible given the amount of memory you can afford, and it's recommended to set
as large as possible given the time constraints you have for the queries.
You can also accept slower search times in favour of reduced loading times, memory usage, and disk IO. On supported platforms the index is prefaulted during
and
, causing the file to be pre-emptively read from disk into memory. If you set
to
, pages of the mmapped index are instead read from disk and cached in memory on-demand, as necessary for a search to complete. This can significantly increase early search times but may be better suited for systems with low memory compared to index size, when few queries are executed against a loaded index, and/or when large areas of the index are unlikely to be relevant to search queries.
How does it work
Using
__ and by building up a tree. At every intermediate node in the tree, a random hyperplane is chosen, which divides the space into two subspaces. This hyperplane is chosen by sampling two points from the subset and taking the hyperplane equidistant from them.
We do this k times so that we get a forest of trees. k has to be tuned to your need, by looking at what tradeoff you have between precision and performance.
Hamming distance (contributed by
__) packs the data into 64-bit integers under the hood and uses built-in bit count primitives so it could be quite fast. All splits are axis-aligned.
Dot Product distance (contributed by
__ and
) reduces the provided vectors from dot (or "inner-product") space to a more query-friendly cosine space using
.
More info
__ provides anDirk Eddelbuettel <https://github.com/eddelbuettel>
__.R version of Annoy <http://dirk.eddelbuettel.com/code/rcpp.annoy.html>
__ provides aAndy Sloane <https://github.com/a1k0n>
__ although currently limited to cosine and read-only.Java version of Annoy <https://github.com/spotify/annoy-java>
__ provides aPishen Tsai <https://github.com/pishen>
__ which uses JNA to call the C++ library of Annoy.Scala wrapper of Annoy <https://github.com/pishen/annoy4s>
__ providesAtsushi Tatsuma <https://github.com/yoshoku>
__.Ruby bindings for Annoy <https://github.com/yoshoku/annoy.rb>- There is
__ provided byexperimental support for Go <https://github.com/spotify/annoy/blob/master/README_GO.rst>
__.Taneli Leppä <https://github.com/rosmo>
__ wroteBoris Nagaev <https://github.com/starius>
__.Lua bindings <https://github.com/spotify/annoy/blob/master/README_Lua.md>- During part of Spotify Hack Week 2016 (and a bit afterward),
__ wroteJim Kang <https://github.com/jimkang>
__ for Annoy.Node bindings <https://github.com/jimkang/annoy-node>
__ built aMin-Seok Kim <https://github.com/mskimm>
__ of Annoy.Scala version <https://github.com/mskimm/ann4s>
__ built a read-onlyhanabi1224 <https://github.com/hanabi1224>
__ of Annoy, together with dotnet, jvm and dart read-only bindings.Rust version <https://github.com/hanabi1224/RuAnnoy>
__ about AnnoyPresentation from New York Machine Learning meetup <http://www.slideshare.net/erikbern/approximate-nearest-neighbor-methods-and-vector-models-nyc-ml-meetup>- Annoy is available as a
__ on Linux, OS X, and Windows.conda package <https://anaconda.org/conda-forge/python-annoy>
__ is a benchmark for several approximate nearest neighbor libraries. Annoy seems to be fairly competitive, especially at higher precisions:ann-benchmarks <https://github.com/erikbern/ann-benchmarks>
.. figure:: https://github.com/erikbern/ann-benchmarks/raw/master/results/glove-100-angular.png :alt: ANN benchmarks :align: center :target: https://github.com/erikbern/ann-benchmarks
Source code
It's all written in C++ with a handful of ugly optimizations for performance and memory usage. You have been warned :)
The code should support Windows, thanks to
__ and
__.
To run the tests, execute
. The test suite includes a big real world dataset that is downloaded from the internet, so it will take a few minutes to execute.
Discuss
Feel free to post any questions or comments to the
__ group. I'm
__ on Twitter.
Описание
Approximate Nearest Neighbors in C++/Python optimized for memory usage and loading/saving to disk
Языки
C++
- Go
- CMake
- Lua
- Python
- SWIG
- C