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source/tungsten/game/spawning/spawnmanager.h
86 строк
3 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\tungsten\game\spawning\spawnmanager.h // Recovered logical types: 6 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 1141; PDB kind: enum. enum idSpawnManager::Command::commandState_t : __int32 { CS_GENERATE_LOCATIONS = 0x0, CS_EVALUATE_LOCATIONS = 0x1, CS_JITTER_AND_SORT_LOCATIONS = 0x2, CS_FIND_BEST_LOCATION = 0x3, CS_COMPLETE_COMMAND = 0x4, CS_FAIL_COMMAND = 0x5, }; // IDA Local Type ordinal 15565; PDB kind: class. class idSpawnManager { public: // Recovered virtual interface; IDA vtable ordinal 15575. virtual ~idSpawnManager(); virtual idSpawnManager::CommandExecutor *GetExecutor(int); idCircularBuffer<idSpawnManager::Command,128> commandQueue; idSpawnManager::Context context; idHandleArray<idSpawnResult,10> spawnResults; int debugHighestValueIndex; float debugValueDiff; float debugLowestValue; float debugFlashTimer; float debugNodeTimeout; }; // IDA Local Type ordinal 15566; PDB kind: class. class idSpawnManager::CommandExecutor { public: // Recovered virtual interface; IDA vtable ordinal 15574. virtual ~CommandExecutor(); virtual void GenerateLocations(const idSpawnManager::Command *, const idSpawnManager::Context *, idList<idSpawnLocation,5> *); virtual bool EvaluateContext(const idSpawnManager::Command *, idSpawnManager::Context *); virtual const idVec3 *GetActorSize(const idVec3 *result, const idSpawnManager::Command *); virtual idEntity *Complete(const idSpawnManager::Command *, const idSpawnManager::Context *, const idSpawnLocation *); virtual void Fail(const idSpawnManager::Command *, const idSpawnManager::Context *); }; // IDA Local Type ordinal 15567; PDB kind: class. class idSpawnManager::Command { public: idSpawnManager::Command::commandState_t state; int type; int dataIndex; unsigned int resultHandle; }; // IDA Local Type ordinal 15573; PDB kind: class. class idSpawnManager::Context { public: idList<idSpawnLocation,5> spawnLocations; int currentLocationIndex; float minLocationValue; float maxLocactionValue; }; // IDA Local Type ordinal 15583; PDB kind: class. class idSpawnManager::CommandExecutorT<idSpawnPlayerCmdData> : public idSpawnManager::CommandExecutor { public: // Recovered virtual interface; IDA vtable ordinal 15584. virtual ~CommandExecutorT(); virtual void GenerateLocations(const idSpawnManager::Command *, const idSpawnManager::Context *, idList<idSpawnLocation,5> *); virtual bool EvaluateContext(const idSpawnManager::Command *, idSpawnManager::Context *); virtual const idVec3 *GetActorSize(const idVec3 *result, const idSpawnManager::Command *); virtual idEntity *Complete(const idSpawnManager::Command *, const idSpawnManager::Context *, const idSpawnLocation *); virtual void Fail(const idSpawnManager::Command *, const idSpawnManager::Context *); idList<int,5> freeDataIndices; idList<idSpawnPlayerCmdData,5> dataArray; };