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source/engine/renderer/virtualtexturepreloader.h
32 строки
966 B
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\renderer\virtualtexturepreloader.h // Recovered logical types: 2 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 22774; PDB kind: class. class __declspec(align(4)) idVirtualTexturePreloadThread : public idSysThread { public: // Recovered virtual interface; IDA vtable ordinal 22775. virtual ~idVirtualTexturePreloadThread(); virtual int Run(); preloadCommand_t preloadCommands[8]; preloadCommand_t *preloadCommandQueue[16]; volatile int preloadCommandQueueStart; volatile int preloadCommandQueueEnd; int currentHandle; volatile bool endCalled; volatile bool cancelToTerminate; }; // IDA Local Type ordinal 22776; PDB kind: class. class __declspec(align(4)) idVirtualTexturePreloader { public: idVirtualTexturePreloadThread *thread; bool running; };