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main
source/engine/renderer/virtualtexture.h
51 строка
1 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\renderer\virtualtexture.h // Recovered logical types: 2 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 13641; PDB kind: class. class __declspec(align(8)) idVirtualTexture { public: // Recovered virtual interface; IDA vtable ordinal 13642. virtual ~idVirtualTexture(); virtual void FreeData(); pageFileHeader_t header; idStrStatic<256> pageFilePath; idStrStatic<256> baseName; pageSource_t pageSource; int layoutVersion; idFile *pageFile; idFile *pageFileInstalled; int minMipLevelInstalled; int VIRTUAL_PAGES_WIDE_LOG2; int VIRTUAL_TEXELS_WIDE; int VIRTUAL_MAPPING_PAGES_WIDE; unsigned __int16 mipLevelPagesWide[16]; idStrStatic<128> mapName; idSeenBits dirtyPages; idPhysicalPages *physicalPages; texturePage_t *rootTexturePage; idImage *pageTableImage; bool enlargedPageTableAllocationFailed; bool isDirectMapped; int levelResidency[12]; idSysMutex headerMutex; bool pageFileIsLocal; bool skipFlush; pageCompression_t forcedPageCompression; }; // IDA Local Type ordinal 18488; PDB kind: struct. const struct virtualTextureInfo_t { unsigned int numLevels; unsigned int baseLevel; unsigned int pagesWide; unsigned __int16 physicalPagesPool; unsigned __int16 priorityBias; };