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main
source/engine/renderer/rendersystem.h
75 строк
3 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\renderer\rendersystem.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 17560; PDB kind: class. class idRenderSystem { public: // Recovered virtual interface; IDA vtable ordinal 17566. virtual ~idRenderSystem(); virtual void Init(); virtual void Init2(); virtual void Shutdown(); virtual idRenderWorld *AllocRenderWorld(const char *, bool); virtual void RenderFrame(void *const, const idRenderFrameInfo *, const bool, const bool, const bool); virtual void EndFrame(void *, int, int, idRenderWorld *, idRenderModel **, int, bool, bool, bool, int); virtual void ToolEndFrame(void *, int, int, idRenderWorld *, const renderView_t *, idRenderModel *, int); virtual int FrameNumber(); virtual bool SyncRenderThread(bool); virtual void BeginBinkVideo(void *, const char *const, const videoFlags_t, idRenderVideoOverlay *); virtual bool BinkVideoIsLoaded(); virtual bool BinkVideoIsPlaying(); virtual void FreeBinkVideo(); virtual void AllowBackgroundSwaps(bool); virtual void BeginAutomaticBackgroundSwaps(void *, bool); virtual void EndAutomaticBackgroundSwaps(); virtual void SetLoadingIconInfo(float, float, float, float); virtual void RegenerateReferences(); virtual void InhibitEndFrameRendering(int); virtual bool IsEndFrameRenderingInhibited(); virtual int GetNumRenderWorlds(); virtual idRenderWorld *RenderWorldForIndex(int); virtual int GetNextRenderView(idRenderWorld *const); virtual int GetNumMonitors(); virtual void GetMonitorSize(int, int *, int *); virtual int GetCurrentMonitor(); virtual bool GPUTranscodeAvailable(); virtual void EnableGPUTranscode(bool); virtual bool GPUTranscodeIsEnabled(); virtual bool SwapTearAvailable(); virtual void ClearOutOfMemory(); virtual bool CheckOutOfMemory(); virtual void *GetGameWindow(); virtual void Restart(); virtual void SwapBuffers(void *, bool); virtual void SetBlackLevel(const float); virtual void SetGamma(unsigned __int16 *, unsigned __int16 *, unsigned __int16 *); virtual bool MakeCurrent(void *); virtual int GetWidth(); virtual int GetHeight(); virtual float GetPixelAspect(); virtual float GetScreenAspect(); virtual int GetScanoutWidth(); virtual int GetScanoutHeight(); virtual stereoRenderMode_t GetStereoRenderMode(); virtual int GetNumMultisamples(); virtual int GetMaxSupportedMultisamples(); virtual bool IgnoreSizeMessages(); virtual void WindowSizeDragged(int, int); virtual bool WindowChangeMultisamples(const int); virtual bool EnumerateModes(int, int *, int *, int *); virtual void (__fastcall *ExtensionPointer(const char *))(); virtual void SetPixelFormat(void *); virtual void ShowGameWindow(); virtual void HideGameWindow(); virtual bool IsFullscreen(); virtual void GoWindowed(); virtual void GoFullScreen(); virtual void SetStudioMode(bool); };