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main
source/engine/renderer/rendermodelcommitted.h
42 строки
1 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\renderer\rendermodelcommitted.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 13636; PDB kind: class. class __declspec(align(8)) idRenderModelCommitted { public: const char *name; idRenderWorldLocal *world; idRenderIndex index; idBounds referenceBounds; idRenderModelParms r; idStaticParmBlock<32> renderParmBlock; idList<idRenderModelSurface,62> surfaces; idRenderModelCommitted *nextOnPostCommitList; idList<worldArea_t *,62> references; idRenderModelCommitted *nextAddAlwaysModel; idRenderModelCommitted *nextDimShadowModel; idRenderModelCommitted *referenceModel; int guiFrameCount; idVec4 maxVisibleRange; idBounds globalReferenceBounds; idVec3 localLightingPoint; idRenderMatrix modelMatrix; idRenderMatrix inverseModelMatrix; approximateLighting_t approximateLighting; idVec4 highlightColor; __int8 isLitTransSort : 1; __int8 hasUniqueVirtualTexture : 1; __int8 mayMakeInteractions : 1; __int8 mayCastShadows : 1; __int8 mayBeDrawn : 1; __int8 needsApproximatedLighting : 1; __int8 needsReferences : 1; __int8 lightCenterInitialized : 1; idRenderMatrix mvpMatrix; };