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source/engine/renderer/materialmap.h
37 строк
880 B
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\renderer\materialmap.h // Recovered logical types: 2 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 13328; PDB kind: class. class idMaterialMapping { public: idAtomicString materialName; unsigned int materialChecksum; unsigned int materialTimestamp; int x; int y; int width; int height; idVec4 scaleBias; idVirtualImageFile specularFile; idVirtualImageFile coverFile; idVirtualImageFile diffuseFile; idVirtualImageFile bumpFile; idVirtualImageFile powerFile; }; // IDA Local Type ordinal 13330; PDB kind: class. class idMaterialMap { public: idStr name; int width; int height; unsigned int skinFileTimeStamp; idList<idMaterialMapping,46> mappings; };