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source/engine/renderer/jobs/render/renderdepth.h
33 строки
1 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\renderer\jobs\render\renderdepth.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 22918; PDB kind: struct. struct renderDepthParms_t { const renderSettings_t *settings; const idRenderView *renderView; const viewWorldArea_t *viewWorldAreas; int numViewWorldAreas; const idRenderModelSurface **viewWorldSurfaces; int numViewWorldSurfaces; const idRenderModelCommitted **viewModels; int numViewModels; const idRenderModelCommitted **sceneModels; int numSceneModels; const bool *binaryModelState; const idRenderDestination *renderDestDefault; const idTriangles *occlusionBaseTriangles; const idDeclRenderProg *progOccluderDepthOnly; const idDeclRenderProg *progOutside; const idDeclRenderProg *progRadiosityPreview; const idImage *imgBlack; int extraClears; occlusionState_t *occlusionState; drawSurf_t *drawSurfs; int *numDrawSurfs; };