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source/engine/renderer/development/manifold.h
105 строк
3 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\renderer\development\manifold.h // Recovered logical types: 9 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 3033; PDB kind: enum. enum idManifold::occluders_t : __int32 { OCCLUDERS_NONE = 0x0, OCCLUDERS_ALL = 0x1, OCCLUDERS_SIGNIFICANT = 0x2, OCCLUDERS_OMNI_SIGNIFICANT = 0x3, OCCLUDERS_DETAIL = 0x4, OCCLUDERS_PIPE = 0x5, }; // IDA Local Type ordinal 3034; PDB kind: enum. enum idManifold::color_t : __int32 { COLOR_NONE = 0x0, COLOR_ISLANDS = 0x1, COLOR_NODES = 0x2, }; // IDA Local Type ordinal 3035; PDB kind: unknown. typedef idBSPSurface::<unnamed_tag> idManifold::<unnamed_tag>; // IDA Local Type ordinal 22836; PDB kind: struct. struct manifoldEdge_t { manifoldVertex_t *verts[2]; manifoldEdgeTriangle_t *tris[2]; manifoldEdge_t *split[2]; int numTris; int flags; }; // IDA Local Type ordinal 22837; PDB kind: struct. struct manifoldHint_t { int planeType; float planeDist; idWinding *winding; }; // IDA Local Type ordinal 22842; PDB kind: struct. struct manifoldNode_t { int planeType; float planeDist; idBounds bounds; idList<manifoldHint_t,5> hints; idList<manifoldTriangle_t *,5> triangles; idHashIndex triangleHash; idList<manifoldIsland_t *,5> islands; manifoldNode_t *children[2]; }; // IDA Local Type ordinal 22845; PDB kind: struct. struct idManifold::tree_t { manifoldNode_t *root; idManifold::occluders_t splitOccluders; int trianglesPerNode; float planarEpsilon; float colinearEpsilon; float flipEpsilon; float convexEpsilon; float textureSpaceEpsilon; int doneTriangles; int donePercent; }; // IDA Local Type ordinal 22864; PDB kind: class. class idManifold { public: idList<manifoldVertex_t *,5> vertices; idList<manifoldEdge_t *,5> edges; idList<manifoldTriangle_t *,5> triangles; idList<manifoldIsland_t *,5> islands; idHashIndex vertexHash; idHashIndex edgeHash; idHashIndex triangleHash; idList<manifoldEdge_t *,5> splitEdges; idManifold::tree_t tree; idList<idStr,5> binaryModelNames; idList<bool,5> binaryModelState; idBlockAlloc<manifoldVertex_t,1024,12> manifoldVertexAllocator; idBlockAlloc<manifoldEdgeTriangle_t,1024,12> manifoldEdgeTriangleAllocator; idBlockAlloc<manifoldEdge_t,1024,12> manifoldEdgeAllocator; idBlockAlloc<manifoldTriangle_t,1024,12> manifoldTriangleAllocator; idBlockAlloc<manifoldIsland_t,128,12> manifoldIslandAllocator; idBlockAlloc<manifoldNode_t,1024,12> manifoldNodeAllocator; }; // IDA Local Type ordinal 22865; PDB kind: struct. struct idManifold::tjunction_t { manifoldEdge_t *edge; manifoldVertex_t *vertex; };