/
redgpu
/
tech5
Обзор
Документация
Войти
/
redgpu
/
tech5
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
main
source/engine/renderer/declrenderprog.h
78 строк
2 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
Код
Авторство
О чём код?
#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\renderer\declrenderprog.h // Recovered logical types: 3 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 2609; PDB kind: enum. enum idDeclRenderProg::programType_t : __int32 { PROGRAM_TYPE_VERTEX = 0x0, PROGRAM_TYPE_FRAGMENT = 0x1, }; // IDA Local Type ordinal 13320; PDB kind: class. class __declspec(align(8)) idDeclRenderProg : public idDecl { public: // Recovered virtual interface; IDA vtable ordinal 13324. virtual ~idDeclRenderProg(); virtual void LoadResource(); virtual bool ReloadIfStale(); virtual void WriteResourceFile(); virtual idResourceList *GetResourceList(); virtual void Print(); virtual void List(); virtual unsigned int GetDeclTimestamp(); virtual idDeclInfo *GetDeclInfo(); virtual bool RebuildTextSource(); virtual bool SetImplicitText(); virtual const char *DefaultDefinition(); virtual void LogMissingDecl(); virtual void Parse(idParser *); virtual void FreeData(); virtual unsigned int Size(); const idDeclRenderProg *renamed; unsigned __int64 glState; bool hasClip; bool hasAlphaToCoverage; bool hasHardwareSkinning; bool hasInteractions; bool has16BitScaleBias; bool hasVertexTexture; unsigned __int16 fragmentOutputs; unsigned __int8 registerCountPS3; unsigned __int8 registerCount360; float stageSort; idParmBlock parmBlock; unsigned int vertexMask; unsigned int vertexProgramChecksum; unsigned int fragmentProgramChecksum; __int16 vertexParms[32]; int numVertexParms; __int16 fragmentParms[32]; int numFragmentParms; __int16 textureParms[16]; int numTextureParms; bool hasDerived; const idDeclRenderProg *inheritedVertexProgram; const idDeclRenderProg *inheritedFragmentProgram; idArray<idDeclRenderProg::vertexDeclaration_t,4> vertexDeclarations; int numVertexDeclarations; void *compiledVertexCode; D3DPixelShader *fragmentShaderD3D; bool isFastZ; idStr vertexCode[4]; idStr fragmentCode[4]; const idDeclRenderProg *versions[4]; }; // IDA Local Type ordinal 13322; PDB kind: struct. struct idDeclRenderProg::vertexDeclaration_t { D3DVertexShader *vertexShaderD3D; unsigned int vertexMask; };