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source/engine/network/snapshotprocessor.h
37 строк
1 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\network\snapshotprocessor.h // Recovered logical types: 2 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 21666; PDB kind: struct. struct idSnapshotProcessor::jobMemory_t { idArray<objParms_t,4096> objParms; idArray<objHeader_t,256> headers; idArray<lzwParm_t,32> lzwParms; idArray<lzwDelta_t,1> lzwDeltas; idArray<unsigned char,8192> lzwMem; lzwInOutData_t lzwInOutData; }; // IDA Local Type ordinal 21667; PDB kind: class. class idSnapshotProcessor { public: int snapSequence; int baseSequence; int lastFullSnapBaseSequence; idSnapShot baseState; idDataQueue<64,65536> deltas; idArray<idSerializerLog *,64> deltaLogs; idSnapShot pendingSnap; bool hasPendingSnap; idSnapshotProcessor::jobMemory_t *jobMemory; idSnapShot submittedState; idSnapShot templateStates; idSnapShot submittedTemplateStates; int partialBaseSequence; };