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tech5
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source/engine/models/static/staticmodel.h
45 строк
1 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\models\static\staticmodel.h // Recovered logical types: 2 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 2909; PDB kind: enum. enum idStaticModel::modelLoadFlags_t : __int32 { MODELLOADFLAGS_RESIDE_ON_CPU = 0x1, MODELLOADFLAGS_RESIDE_ON_GPU = 0x2, MODELLOADFLAGS_DEFAULT = 0x2, }; // IDA Local Type ordinal 13428; PDB kind: class. class idStaticModel : public idResource { public: // Recovered virtual interface; IDA vtable ordinal 13429. virtual ~idStaticModel(); virtual void LoadResource(); virtual bool ReloadIfStale(); virtual void WriteResourceFile(); virtual idResourceList *GetResourceList(); virtual void Print(); virtual void List(); bool pristine; bool isReloadable; char binaryFileName[256]; unsigned int binaryTimeStamp; unsigned int sourceTimeStamp; int reloadCount; bool modelIsAutosprite; bool usesTransparencySort; idBounds referenceBounds; idVec3 referencePosition; bool sharedSurfaces; int modelLoadFlags; idList<idStaticModelSurface,84> surfaces; idList<sourceSurface_t,5> sourceSurfaces; idList<idMaterial const *,5> materials; };