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source/engine/models/skeletalanimation/md6blockalloc.h
33 строки
1 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\models\skeletalanimation\md6blockalloc.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 14278; PDB kind: class. class idMD6BlockAlloc : public idMD6Allocator { public: // Recovered virtual interface; IDA vtable ordinal 14279. virtual ~idMD6BlockAlloc(); virtual idMD6Node *Alloc(const idMD6Node::nodeType_t); virtual void Free(idMD6Node *); virtual void Condense(); virtual unsigned int Size(); virtual int NumNodes(); virtual idMD6Node *NodeForIndex(const int); virtual const idMD6Node *NodeForIndex_2(const int); idBlockAlloc<idMD6LeafPlay,32,18> playLeaves; idBlockAlloc<idMD6LeafPause,4,18> pauseLeaves; idBlockAlloc<idMD6Branch,16,18> branches; idBlockAlloc<idMD6BlendBranch,16,18> blendBranches; idBlockAlloc<idMD6BlendAdditiveBranch,16,18> blendAdditiveBranches; idBlockAlloc<idMD6FusionBranch,16,18> fusionBranches; idBlockAlloc<idMD6BestLeaf,16,18> bestLeaves; idBlockAlloc<idMD6TagFilter,16,18> tagFilters; idList<idMD6Node *,18> nodes; idList<idMD6Node *,18> nodesToDelete; };