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source/engine/models/skeletalanimation/md6allocator.h
40 строк
1 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\models\skeletalanimation\md6allocator.h // Recovered logical types: 2 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 14227; PDB kind: class. class idMD6Allocator { public: // Recovered virtual interface; IDA vtable ordinal 14229. virtual ~idMD6Allocator(); virtual idMD6Node *Alloc(const idMD6Node::nodeType_t); virtual void Free(idMD6Node *); virtual void Condense(); virtual unsigned int Size(); virtual int NumNodes(); virtual idMD6Node *NodeForIndex(const int); virtual const idMD6Node *NodeForIndex_2(const int); }; // IDA Local Type ordinal 21758; PDB kind: class. class idMD6Allocator_New : public idMD6Allocator { public: // Recovered virtual interface; IDA vtable ordinal 21759. virtual ~idMD6Allocator_New(); virtual idMD6Node *Alloc(const idMD6Node::nodeType_t); virtual void Free(idMD6Node *); virtual void Condense(); virtual unsigned int Size(); virtual int NumNodes(); virtual idMD6Node *NodeForIndex(const int); virtual const idMD6Node *NodeForIndex_2(const int); idList<idMD6Node *,19> nodes; };