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tech5
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source/engine/models/rendermodelgui.h
35 строк
1 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\models\rendermodelgui.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 14936; PDB kind: class. class __declspec(align(8)) idRenderModelGui : public idRenderModel { public: // Recovered virtual interface; IDA vtable ordinal 14937. virtual void Save(idFile *); virtual bool Load(idFile *); virtual void SerializeSnapshot(idSerializer *, bool); virtual const idDeclSkins *GetSkins(); virtual idHandle<int,enum invalidDecalHandle_t,-1> *AddDecalFromPoint(idHandle<int,enum invalidDecalHandle_t,-1> *result, const decalParams_t *, const int, const idVec3 *, const idVec3 *, idIndex<short,enum invalidJointIndex_t>); virtual bool RemoveDecal(const idHandle<int,enum invalidDecalHandle_t,-1>); virtual void RemoveDecals(); virtual void FreeSurfaces(); virtual bool CommitSubclass(); virtual bool UpdateInView(const idRenderView *, const idRenderView *, idRenderModelUpdateTools *); virtual const idList<sourceSurface_t,5> *GetSourceSurfaces(); virtual ~idRenderModelGui(); guiModelSurface_t *surf; unsigned int currentVertexColor; int numGuiSurfaces; idArray<guiModelSurface_t,256> guiSurfaces; idArray<idTriangles,256> triangles; bool useVirtualSize; int frameNum; int waitForFrame; };