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source/engine/models/rendermodeldecal.h
81 строка
2 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\models\rendermodeldecal.h // Recovered logical types: 3 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 13546; PDB kind: struct. struct idRenderModelDecal::decalInfo_t { int startTime; int lifeTime; const idMaterial *decalMtr; int fadeOutTime; int fadeInTime; float scaleBiasX; float scaleBiasY; float depth; idVec3 pos; idMat3 axis; idVec2 size; float sizeScale; bool quad; idHandle<int,enum invalidDecalHandle_t,-1> handle; }; // IDA Local Type ordinal 13547; PDB kind: struct. struct __declspec(align(4)) idRenderModelDecal::tireDecalInfo_t { int startTime; int lifeTime; const idMaterial *decalMtr; int fadeTime; float scaleBiasX; float scaleBiasY; idVec3 pos; idVec3 dir; float depth; idVec3 corners[4]; idVec3 left; float halfWidth; float halfHeight; bool markStart; bool markEnd; }; // IDA Local Type ordinal 13550; PDB kind: class. class __declspec(align(8)) idRenderModelDecal : public idRenderModel { public: // Recovered virtual interface; IDA vtable ordinal 34034. virtual void Save(idFile *); virtual bool Load(idFile *); virtual void SerializeSnapshot(idSerializer *, bool); virtual const idDeclSkins *GetSkins(); virtual idHandle<int,enum invalidDecalHandle_t,-1> *AddDecalFromPoint(idHandle<int,enum invalidDecalHandle_t,-1> *result, const decalParams_t *, const int, const idVec3 *, const idVec3 *, idIndex<short,enum invalidJointIndex_t>); virtual bool RemoveDecal(const idHandle<int,enum invalidDecalHandle_t,-1>); virtual void RemoveDecals(); virtual void FreeSurfaces(); virtual bool CommitSubclass(); virtual bool UpdateInView(const idRenderView *, const idRenderView *, idRenderModelUpdateTools *); virtual const idList<sourceSurface_t,5> *GetSourceSurfaces(); virtual ~idRenderModelDecal(); idRenderModelDecal::decalInfo_t *decals; int decalRange[2]; idRenderModelDecal::tireDecalInfo_t *tireDecals; int tireDecalRange[2]; int gameTime; idRandom2 random; int latchedTime; int latchedDecalRange[2]; int latchedTireDecalRange[2]; idVertexBuffer vertexBuffer[2]; idIndexBuffer indexBufferBoxes; idIndexBuffer indexBufferQuads; bool usesPreAllocatedBuffer; idTriangles *triangles; const idDeclRenderParm *parmPositionToLocalBoxSpace[4]; };