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source/engine/models/discreteanimation/rendermodelmanyboxes.h
41 строка
2 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\models\discreteanimation\rendermodelmanyboxes.h // Recovered logical types: 2 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 16034; PDB kind: struct. struct idRenderModelManyBoxes::box_t { idVec3 position; idMat3 orientation; float radius; }; // IDA Local Type ordinal 16036; PDB kind: class. class __declspec(align(8)) idRenderModelManyBoxes : public idRenderModel { public: // Recovered virtual interface; IDA vtable ordinal 16037. virtual void Save(idFile *); virtual bool Load(idFile *); virtual void SerializeSnapshot(idSerializer *, bool); virtual const idDeclSkins *GetSkins(); virtual idHandle<int,enum invalidDecalHandle_t,-1> *AddDecalFromPoint(idHandle<int,enum invalidDecalHandle_t,-1> *result, const decalParams_t *, const int, const idVec3 *, const idVec3 *, idIndex<short,enum invalidJointIndex_t>); virtual bool RemoveDecal(const idHandle<int,enum invalidDecalHandle_t,-1>); virtual void RemoveDecals(); virtual void FreeSurfaces(); virtual bool CommitSubclass(); virtual bool UpdateInView(const idRenderView *, const idRenderView *, idRenderModelUpdateTools *); virtual const idList<sourceSurface_t,5> *GetSourceSurfaces(); virtual ~idRenderModelManyBoxes(); int gameTime; const idMaterial *material; idList<idRenderModelManyBoxes::box_t,5> boxes; idVertexBuffer vertexBuffers[2]; idTriangles triangles; idIndexBuffer indexBuffer; };