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source/engine/models/cloth/rendermodelcloth.h
83 строки
3 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\models\cloth\rendermodelcloth.h // Recovered logical types: 4 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 1881; PDB kind: enum. enum idRenderModelCloth::idClothType_t : __int32 { CLOTH_INVALID = 0x0, CLOTH_GENERATED = 0x1, CLOTH_FLAG_SQUARE = 0x2, CLOTH_FLAG_TRIANGLE = 0x3, CLOTH_TARP_SQUARE = 0x4, CLOTH_TARP_TRIANGLE = 0x5, MAX_CLOTH_TYPE = 0x6, }; // IDA Local Type ordinal 2519; PDB kind: enum. enum idRenderModelCloth::clothAttachInfo_t::idClothAnchorType_t : __int32 { ANCHOR_INVALID = 0x0, ANCHOR_CORNER1 = 0x1, ANCHOR_CORNER2 = 0x2, ANCHOR_CORNER3 = 0x3, ANCHOR_CORNER4 = 0x4, ANCHOR_MID1 = 0x5, ANCHOR_MID2 = 0x6, ANCHOR_MID3 = 0x7, ANCHOR_MID4 = 0x8, ANCHOR_CENTER = 0x9, ANCHOR_DEFINED = 0xA, MAX_ANCHOR_TYPE = 0xB, }; // IDA Local Type ordinal 19771; PDB kind: struct. struct __declspec(align(4)) idRenderModelCloth::clothAttachInfo_t { idVec3 point; idRenderModelCloth::clothAttachInfo_t::idClothAnchorType_t clothAnchorType; int row; int col; bool tempAnchor; }; // IDA Local Type ordinal 19773; PDB kind: class. class __declspec(align(16)) idRenderModelCloth : public idRenderModel { public: // Recovered virtual interface; IDA vtable ordinal 19774. virtual void Save(idFile *); virtual bool Load(idFile *); virtual void SerializeSnapshot(idSerializer *, bool); virtual const idDeclSkins *GetSkins(); virtual idHandle<int,enum invalidDecalHandle_t,-1> *AddDecalFromPoint(idHandle<int,enum invalidDecalHandle_t,-1> *result, const decalParams_t *, const int, const idVec3 *, const idVec3 *, idIndex<short,enum invalidJointIndex_t>); virtual bool RemoveDecal(const idHandle<int,enum invalidDecalHandle_t,-1>); virtual void RemoveDecals(); virtual void FreeSurfaces(); virtual bool CommitSubclass(); virtual bool UpdateInView(const idRenderView *, const idRenderView *, idRenderModelUpdateTools *); virtual const idList<sourceSurface_t,5> *GetSourceSurfaces(); virtual ~idRenderModelCloth(); idClothSim *clothSimulation; idVertexBuffer vertexBuffer[3]; idIndexBuffer indexBuffer; idDrawVert *deferredVerts; int numVerts; int currentIndex; idBounds *clothBounds; clothParms_t *clothParms; bool rect; const idDeclCloth *clothSystem; idRenderModelCloth::idClothType_t clothType; idList<idRenderModelCloth::clothAttachInfo_t,5> attachPoints; idList<idVec4,5> collisionSpheres; int width; int height; float vSpacing; float hSpacing; };