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source/engine/gamelib/effects/viewcallbacks.h
46 строк
2 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\gamelib\effects\viewcallbacks.h // Recovered logical types: 2 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 15149; PDB kind: class. class idViewCallbacks { public: // Recovered virtual interface; IDA vtable ordinal 15150. virtual const char *GetName(); virtual int GetViewID(); virtual void GetPosition(idVec3 *, idMat3 *); virtual void GetViewPosition(idVec3 *, idMat3 *); virtual void ApplyScreenShake(const float, const idAngles *, const idVec3 *); virtual void ApplyControllerShake(const float, const float, const float, const float); virtual void ApplyDynEnvOverride(const idDeclEnv *, const float); virtual void ApplyDynEnvParmOverride(const idDeclRenderParm *, const idVec4 *, const bool, const float); virtual void ApplyRadialBlur(const idVec3 *, const float, const float, const float, const float, const float); virtual int AddScreenParticle(idRenderModel *, const float); virtual void RemoveScreenParticle(const int, const int); }; // IDA Local Type ordinal 15330; PDB kind: class. class idPlayerViewCallbacks : public idViewCallbacks { public: // Recovered virtual interface; IDA vtable ordinal 15329. virtual const char *GetName(); virtual int GetViewID(); virtual void GetPosition(idVec3 *, idMat3 *); virtual void GetViewPosition(idVec3 *, idMat3 *); virtual void ApplyScreenShake(const float, const idAngles *, const idVec3 *); virtual void ApplyControllerShake(const float, const float, const float, const float); virtual void ApplyDynEnvOverride(const idDeclEnv *, const float); virtual void ApplyDynEnvParmOverride(const idDeclRenderParm *, const idVec4 *, const bool, const float); virtual void ApplyRadialBlur(const idVec3 *, const float, const float, const float, const float, const float); virtual int AddScreenParticle(idRenderModel *, const float); virtual void RemoveScreenParticle(const int, const int); idPresentablePlayer *self; };