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source/engine/gamelib/effectphysics/effectphysicsproperties.h
34 строки
913 B
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\gamelib\effectphysics\effectphysicsproperties.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 14575; PDB kind: class. class idEffectPhysicsProperties { public: idEffectPhysicsBroadPhase *broadPhase; int traceModelIndex; int clipMask; float linearFriction; float angularFriction; float contactFriction; float linearFrictionWater; float angularFrictionWater; float bouncyness; idVec3 gravityVector; bool worldCollisionOnly; bool simplePointCollision; float crazyBounceChance; float mass; float inverseMass; idVec3 centerOfMass; idMat3 inertiaTensor; idMat3 inverseInertiaTensor; float stopSpeed; float maxLinearVelocity; float maxAngularVelocity; };