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source/engine/gamelib/effectphysics/effectphysicscuttable.h
54 строки
1 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\gamelib\effectphysics\effectphysicscuttable.h // Recovered logical types: 4 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 2911; PDB kind: unknown. enum idEffectPhysicsCuttable::<unnamed_tag> : __int32 { MAX_PIECES = 0x8, MAX_BUFFERS = 0xA, }; // IDA Local Type ordinal 17356; PDB kind: struct. struct idEffectPhysicsCuttable::model_t { int index; int timeStamp; }; // IDA Local Type ordinal 17363; PDB kind: struct. struct idEffectPhysicsCuttable::piece_t { idEffectPhysicsProperties *properties; idEffectPhysicsRigidBody *rigidBody; const idDeclImpactSound *soundTable; idEffectPhysicsCollision collision; idMat3 orientation; idVec3 position; int timeStamp; int firstCollisionTime; int renderModelIndex; int nextSoundTime; float minBounceVelocitySqr; }; // IDA Local Type ordinal 17366; PDB kind: class. class idEffectPhysicsCuttable { public: idStaticList<idEffectPhysicsCuttable::model_t,10> freeModels; idStaticList<idRenderModelCuttableDynamic *,10> models; idStaticList<idEffectPhysicsCuttable::piece_t,8> pieces; idEffectPhysicsBroadPhase broadPhase; float pieceCollisionAgeDecay; float pieceFriction; int pieceMaxLifeTime; int pieceLifeTime; int pieceFadeTime; int pieceMass; idSoundWorld *soundWorld; };