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source/engine/gamelib/animstack/animstack.h
61 строка
2 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\gamelib\animstack\animstack.h // Recovered logical types: 4 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 2188; PDB kind: enum. enum idAnimStack::animatorFlag_t : __int32 { ANIMATORFLAG_INITIALIZED = 0x1, ANIMATORFLAG_ENABLED = 0x2, ANIMATORFLAG_CONTRIBUTED_LAST_SERIALIZE = 0x4, ANIMATORFLAG_SERIALIZE = 0x8, ANIMATORFLAG_CLIENT_AUTHORITATIVE_ENABLED = 0x10, ANIMATORFLAG_CLIENT_AUTHORITATIVE_CONTRIBUTED = 0x20, }; // IDA Local Type ordinal 14225; PDB kind: class. class idAnimStack { public: // Recovered virtual interface; IDA vtable ordinal 14226. virtual ~idAnimStack(); idTreeAnimator *treeAnimator; idMD6BlockAlloc md6Allocator; idList<idAnimator_Base *,25> blendStack; idList<unsigned char,25> flags; idMD6Node *tree; idTypesafeNumber<int,enum gameTimeUnique_t> pauseTime; bool skipSerialization; unsigned __int8 typesMemory[9]; unsigned __int8 branchMemory[96]; unsigned __int8 leafMemory[153]; bool serializedNewTree; int prevSerializedTime; int curSerializedTime; bool createdFromSnapshot; bool blendedFromSnapshot; bool disableSerialization; idStaticList<idMD6Node *,128> usedSnapshotNodes; idStaticList<idMD6Node *,128> rememberedNodes; }; // IDA Local Type ordinal 21760; PDB kind: struct. struct idAnimStack::syncNode_t { idMD6LeafPlay *node; float alpha; }; // IDA Local Type ordinal 22168; PDB kind: struct. struct idAnimStack::syncGroup_t { idStaticList<idAnimStack::syncNode_t,16> nodes; float fraction; float syncRate; int groupNumber; };