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source/engine/gamelib/animstack/animator_af.h
144 строки
5 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\gamelib\animstack\animator_af.h // Recovered logical types: 8 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 2022; PDB kind: enum. enum idAnimator_AF::testSolidResult_t : __int32 { TESTSOLID_NOT_IN_SOLID = 0x0, TESTSOLID_IN_SOLID_NOCLIP = 0x1, TESTSOLID_IN_SOLID = 0x2, TESTSOLID_MAX = 0x3, }; // IDA Local Type ordinal 2608; PDB kind: enum. enum idAnimator_AF::idBindConstraint::bindConstraint_t : __int32 { Fixed = 0x0, BallAndSocket = 0x1, Universal = 0x2, }; // IDA Local Type ordinal 14649; PDB kind: class. class __declspec(align(8)) idAnimator_AF : public idAnimator_Base { public: // Recovered virtual interface; IDA vtable ordinal 14668. virtual ~idAnimator_AF(); virtual idAnimator_Base::priority_t GetStackPriority(); virtual serializeType_t GetSerializeType(); virtual void SerializeSnapshot(idSerializer *); virtual void PreBlendSnapshot(idAnimStack *, int, const int, float); virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *); virtual bool InternalInit(const idAnimatorParms_Base *); virtual bool InternalPostInit(const idAnimatorParms_Base *); virtual void InternalShutdown(idAnimStack *); virtual void InternalPreBlendTree(const idAnimStack *, const int, const int); virtual void InternalPostBlendTree(const idAnimStack *, const int); virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>); virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>); virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>); virtual bool InternalIsContributing(); virtual const idMD6Branch *InternalGetMergeBranch(); virtual idMD6Branch *InternalGetMergeBranch_2(); virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>); virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>); virtual const idMD6Branch *InternalGetEndBranch(); virtual idMD6Branch *InternalGetEndBranch_2(); virtual void ApplyWaterSplashEffects(const int, const int, surfTypes_t, idPhysicsCallbacks::splashState_t); const idDeclAF *articulatedFigure; const idDeclImpactSound *sndBounceTable; const idDeclImpactParticle *prtBounceTable; idList<idAnimator_AF::idBindConstraint,71> bindConstraints; bool canDeattachBones; idStr afName; idClip *clip; idTreeAnimator *treeAnimator; const idMD6Anim *modifiedAnim; idVec3 baseOrigin; idMat3 baseAxis; idList<idAnimator_AF::idAFJointMod,71> jointMods; idList<int,71> jointBody; idVec3 lastRenderModelOrigin; idMat3 lastRenderModelAxis; idVec3 gravityBeforeSync; int poseTime; int restStartTime; bool modifiesOrigin; bool isLoaded; bool isRunningPhysics; bool isActive; bool isClientAuthoritativeActive; bool isSyncing; bool hasBindConstraints; bool walkIKDisabled; idList<idAnimator_AF::idSyncConstraint,71> syncConstraints; idPhysics_AF physicsObj; idPhysicsCallbacks *physicsCallbacks; idMD6LeafPause AFLeaf; idMD6Branch *mergeBranch; idSoundEmitter *soundEmitter; soundChannel_t bounceChannel; int nextSoundTime; idImpactManager *impactMgr; bool oldIsActive; idAnimatedEntityPhysicsCallbacksFake *fakeCB; const idDeclAF *storedDeclAF; int lastTime; int initCount; int lastImpulseTime; idAnimator_AF::afImpulse_t serializeImpulseBuffer[8]; int numSerializedImpulses; bool inheritAnimationVelocity; bool inheritOverrideVelocity; idVec3 overrideVelocity; }; // IDA Local Type ordinal 14659; PDB kind: class. class __declspec(align(4)) idAnimator_AF::idBindConstraint { public: idAnimator_AF::idBindConstraint::bindConstraint_t type; idStr name; idStr bodyName; idStr jointName; bool shouldClamp; }; // IDA Local Type ordinal 14661; PDB kind: class. class idAnimator_AF::idAFJointMod { public: int bodyId; idVec3 jointBodyOrigin; idMat3 jointBodyAxis; idIndex<short,enum invalidJointIndex_t> jointIndex; AFJointModType_t jointMod; }; // IDA Local Type ordinal 14663; PDB kind: class. class idAnimator_AF::idSyncConstraint { public: idHandle<unsigned short,enum invalidJointHandle_t,65535> jointHandle; idAFConstraint *constraint; }; // IDA Local Type ordinal 14667; PDB kind: struct. struct idAnimator_AF::afImpulse_t { int physId; int bodyId; idVec3 point; idVec3 impulse; }; // IDA Local Type ordinal 23496; PDB kind: struct. struct idAnimator_AF::InitAF::__l39::local_t { };