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main
source/engine/framework/resourcemanager.h
58 строк
2 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\framework\resourcemanager.h // Recovered logical types: 2 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 18479; PDB kind: class. class idResourceManager { public: // Recovered virtual interface; IDA vtable ordinal 18480. virtual ~idResourceManager(); virtual void Init(); virtual void Init2(const bool); virtual void Shutdown(); virtual void CancelToTerminate(); virtual void CloseOpenFileHandles(); virtual bool ReOpenFileHandles(); virtual void StartupComplete(); virtual void SetFileHook(); virtual void ReleaseFileHook(); virtual bool AllocGameWithResourceFile(idGame **, const idGameSpawnInfo *, idFile *, const char *); virtual idFile_Memory *LoadCacheFile(const char *); virtual idFile_Memory *LoadPatchFile(const char *); virtual idFile_Stat *StatCacheFile(const char *); virtual idFile_Stat *StatPatchFile(const char *); virtual bool GetCacheFileInfo(const char *, __int64 *, unsigned int *, unsigned int *, unsigned int *, bool); virtual bool GetPatchFileInfo(const char *, __int64 *, unsigned int *, unsigned int *, unsigned int *, int *); virtual idFile *GetCacheFile(); virtual idFile *GetPatchFile(const int); virtual idFile *GetStreamFile(); virtual idFile *GetCachedStreamFile(); virtual idFile *GetLocalizedStreamFile(); virtual bool IsResourceFile(idFile *); virtual void SetResourceFilePlatform(unsigned int); virtual unsigned int GetBuildPlatforms(); virtual void BeginEntity(const char *, const idList<idStr,5> *); virtual void EndEntity(); virtual const idList<idStr,5> *GetLanguages(); virtual bool ExcludeImage(const char *); virtual bool ExcludeFont(const char *); virtual int GetCurrentDiscNumber(); }; // IDA Local Type ordinal 23418; PDB kind: struct. struct jpeg_source_mgr { const unsigned __int8 *next_input_byte; unsigned int bytes_in_buffer; void (__fastcall *init_source)(jpeg_decompress_struct *); unsigned __int8 (__fastcall *fill_input_buffer)(jpeg_decompress_struct *); void (__fastcall *skip_input_data)(jpeg_decompress_struct *, int); unsigned __int8 (__fastcall *resync_to_restart)(jpeg_decompress_struct *, int); void (__fastcall *term_source)(jpeg_decompress_struct *); };