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source/engine/framework/playerprofile.h
43 строки
1 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\framework\playerprofile.h // Recovered logical types: 2 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 1505; PDB kind: enum. enum idPlayerProfile::state_t : __int32 { SAVING = 0x1, LOADING = 0x2, SAVE_REQUESTED = 0x3, LOAD_REQUESTED = 0x4, ERR = 0x5, }; // IDA Local Type ordinal 15132; PDB kind: class. class idPlayerProfile { public: // Recovered virtual interface; IDA vtable ordinal 15133. virtual ~idPlayerProfile(); virtual void SetDefaults(); virtual bool Serialize(idSerializer *); virtual bool UpdateDisplayModeFromCvars(); virtual bool CommitDisplayChanges(); virtual float GetMouseSensitivity(); virtual int GetLevel(); virtual int GetChosenEmblem(); virtual void SetInvertLook(bool); virtual unsigned int GetSubtitleLanguageMask(); __declspec(align(8)) idPlayerProfile::state_t state; idPlayerProfile::state_t requestedState; int deviceNum; bool hasUser; unsigned __int64 achievementBits; unsigned __int64 achievementBits2; int dlcReleaseVersion; idStaticList<profileStatValue_t,500> stats; };