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source/engine/framework/debughud.h
100 строк
4 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\framework\debughud.h // Recovered logical types: 4 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 3207; PDB kind: enum. enum idDebugHUDLocal::debugTextFlags_t : __int32 { DTFL_COLOR = 0x1, DTFL_SCALE = 0x2, DTFL_XY = 0x4, DTFL_RIGHTALIGN = 0x8, DTFL_PERSIST = 0x10, DTFL_BACKGROUNDCOLOR = 0x20, }; // IDA Local Type ordinal 17441; PDB kind: class. class idDebugHUD { public: // Recovered virtual interface; IDA vtable ordinal 17442. virtual ~idDebugHUD(); virtual void Render(idRenderModelGui *); virtual void Frame(); virtual void Clear(bool); virtual void Printf(const char *, ...); virtual void Printf_2(int, int, const char *, char *); virtual void Printf_3(int, int, const char *, ...); virtual void Printf_4(int, int, const idColor *, const idColor *, const char *, char *); virtual void Printf_5(int, int, const idColor *, const idColor *, const char *, ...); virtual void Printf_6(int, int, const idColor *, const char *, char *); virtual void Printf_7(int, int, const idColor *, const char *, ...); virtual void Printf_8(int, int, const idColor *, const float, const char *, ...); virtual void Printf_9(int, int, const idColor *, const float, const int, const char *, char *); virtual void Printf_10(int, int, const idColor *, const idColor *, const float, const char *, ...); virtual void Printf_11(int, int, const idColor *, const idColor *, const float, const int, const char *, char *); virtual void AddPersistentText(int, int, const idColor *, const float, const char *, ...); virtual void RemovePersistentText(int, int); virtual void SetLeftAlign(); virtual void SetRightAlign(); virtual void SetTextPosition(const int, const int); virtual void SetTextScale(const float); virtual void SetTextColor(const idColor *); }; // IDA Local Type ordinal 23611; PDB kind: struct. struct idDebugHUDLocal::debugText_t { idStr text; int len; int x; int y; idColor color; int flags; float scale; idColor backgroundColor; }; // IDA Local Type ordinal 23613; PDB kind: class. class idDebugHUDLocal : public idDebugHUD { public: // Recovered virtual interface; IDA vtable ordinal 23614. virtual ~idDebugHUDLocal(); virtual void Render(idRenderModelGui *); virtual void Frame(); virtual void Clear(bool); virtual void Printf(const char *, ...); virtual void Printf_2(int, int, const char *, char *); virtual void Printf_3(int, int, const char *, ...); virtual void Printf_4(int, int, const idColor *, const idColor *, const char *, char *); virtual void Printf_5(int, int, const idColor *, const idColor *, const char *, ...); virtual void Printf_6(int, int, const idColor *, const char *, char *); virtual void Printf_7(int, int, const idColor *, const char *, ...); virtual void Printf_8(int, int, const idColor *, const float, const char *, ...); virtual void Printf_9(int, int, const idColor *, const float, const int, const char *, char *); virtual void Printf_10(int, int, const idColor *, const idColor *, const float, const char *, ...); virtual void Printf_11(int, int, const idColor *, const idColor *, const float, const int, const char *, char *); virtual void AddPersistentText(int, int, const idColor *, const float, const char *, ...); virtual void RemovePersistentText(int, int); virtual void SetLeftAlign(); virtual void SetRightAlign(); virtual void SetTextPosition(const int, const int); virtual void SetTextScale(const float); virtual void SetTextColor(const idColor *); idList<idDebugHUDLocal::debugText_t,5> debugText; idList<idDebugHUDLocal::debugText_t,5> persistentText; idColor curColor; float curScale; int curX; int curY; int startX; bool alignRight; const idMaterial *white; };