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main
source/engine/cm/collisiongrid.h
56 строк
2 KB
Justin Marshall
Added cleaned up structs and classes to proper header files.
09 авг 2026, 03:17
09 авг 2026, 03:17
61cb846
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#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\cm\collisiongrid.h // Recovered logical types: 3 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 15896; PDB kind: class. class idCollisionGridState { public: const idMaterial *material; int numActive; int firstActive; idBitArray active; }; // IDA Local Type ordinal 15897; PDB kind: class. class idCollisionGrid : public idResource { public: // Recovered virtual interface; IDA vtable ordinal 15898. virtual ~idCollisionGrid(); virtual void LoadResource(); virtual bool ReloadIfStale(); virtual void WriteResourceFile(); virtual idResourceList *GetResourceList(); virtual void Print(); virtual void List(); virtual void CreateState(idCollisionGridState *); virtual void InactivateFill(const idVec2i *, int, idCollisionGridState *); virtual bool IsValid(); }; // IDA Local Type ordinal 23778; PDB kind: class. class idCollisionGridLocal : public idCollisionGrid { public: // Recovered virtual interface; IDA vtable ordinal 23779. virtual ~idCollisionGridLocal(); virtual void LoadResource(); virtual bool ReloadIfStale(); virtual void WriteResourceFile(); virtual idResourceList *GetResourceList(); virtual void Print(); virtual void List(); virtual void CreateState(idCollisionGridState *); virtual void InactivateFill(const idVec2i *, int, idCollisionGridState *); virtual bool IsValid(); idGenGridModel grid; int binaryTimeStamp; int sourceTimeStamp; };