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v0.1
src/dawn_glfwrip.cpp
111 строк
5 KB
Manuel
Some more small fixes
09 сен 2025, 21:45
09 сен 2025, 21:45
029a0e7
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// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <cstdlib> #include <memory> #include <utility> #include "GLFW/glfw3.h" //#include "dawn/common/Log.h" //#include "dawn/common/Platform.h" #include "webgpu/webgpu_glfw.h" #if defined(_WIN32) || defined(WIN32) || defined(_WIN64) || defined(WIN64) #define GLFW_EXPOSE_NATIVE_WIN32 #endif #if defined(RAYGPU_USE_X11) #define GLFW_EXPOSE_NATIVE_X11 #endif #if defined(RAYGPU_USE_WAYLAND) #define GLFW_EXPOSE_NATIVE_WAYLAND #endif #if !defined(__EMSCRIPTEN__) #include "GLFW/glfw3native.h" #endif namespace wgpu::glfw { wgpu::Surface CreateSurfaceForWindow(const wgpu::Instance& instance, GLFWwindow* window) { auto chainedDescriptor = SetupWindowAndGetSurfaceDescriptor(window); wgpu::SurfaceDescriptor descriptor; descriptor.nextInChain = chainedDescriptor.get(); wgpu::Surface surface = instance.CreateSurface(&descriptor); return surface; } // SetupWindowAndGetSurfaceDescriptorCocoa defined in GLFWUtils_metal.mm std::unique_ptr<wgpu::ChainedStruct, void (*)(wgpu::ChainedStruct*)> SetupWindowAndGetSurfaceDescriptorCocoa(GLFWwindow* window); std::unique_ptr<wgpu::ChainedStruct, void (*)(wgpu::ChainedStruct*)> SetupWindowAndGetSurfaceDescriptor(GLFWwindow* window) { if (glfwGetWindowAttrib(window, GLFW_CLIENT_API) != GLFW_NO_API) { //std::cerr << "GL context was created on the window. Disable context creation by " // "setting the GLFW_CLIENT_API hint to GLFW_NO_API."; return {nullptr, [](wgpu::ChainedStruct*) {}}; } #if defined(_WIN32) || defined(WIN32) || defined(_WIN64) || defined(WIN64) wgpu::SurfaceSourceWindowsHWND* desc = new wgpu::SurfaceSourceWindowsHWND(); desc->hwnd = glfwGetWin32Window(window); desc->hinstance = GetModuleHandle(nullptr); return {desc, [](wgpu::ChainedStruct* desc) { delete reinterpret_cast<wgpu::SurfaceSourceWindowsHWND*>(desc); }}; #elif defined(DAWN_ENABLE_BACKEND_METAL) || defined(__APPLE__) return SetupWindowAndGetSurfaceDescriptorCocoa(window); #elif defined(RAYGPU_USE_WAYLAND) || defined(RAYGPU_USE_X11) #if defined(GLFW_PLATFORM_WAYLAND) && defined(RAYGPU_USE_WAYLAND) if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND) { wgpu::SurfaceSourceWaylandSurface* desc = new wgpu::SurfaceSourceWaylandSurface(); desc->display = glfwGetWaylandDisplay(); desc->surface = glfwGetWaylandWindow(window); return {desc, [](wgpu::ChainedStruct* desc) { delete reinterpret_cast<wgpu::SurfaceSourceWaylandSurface*>(desc); }}; } else // NOLINT(readability/braces) #endif #if defined(RAYGPU_USE_X11) { wgpu::SurfaceSourceXlibWindow* desc = new wgpu::SurfaceSourceXlibWindow(); desc->display = glfwGetX11Display(); desc->window = glfwGetX11Window(window); return {desc, [](wgpu::ChainedStruct* desc) { delete reinterpret_cast<wgpu::SurfaceSourceXlibWindow*>(desc); }}; } #else { return {nullptr, [](wgpu::ChainedStruct*) {}}; } #endif #else return {nullptr, [](wgpu::ChainedStruct*) {}}; #endif } } // namespace wgpu::glfw