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master
amalgamation/glslang/Test/implicitArraySizeUniform.vert
53 строки
2 KB
manuel
Bump glslang to 16.0.0
31 окт 2025, 02:24
31 окт 2025, 02:24
2d4c73f
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#version 460 #extension GL_EXT_nonuniform_qualifier : require // unsized and not indexed in either stage // both should become implicitly sized to 1 uniform float f0[]; // unsized and not indexed in earlier stage, unsized and dynamically indexed in later stage // both should become runtime sized uniform sampler2D s0[]; // unsized and dynamically indexed in earlier stage, unsized and not indexed in later stage // both should become runtime sized uniform sampler2D s1[]; // unsized and statically indexed in earlier stage, unsized and not indexed in later stage // both should become implicitly sized to highest index + 1 (11) uniform U0 { vec4 a[]; } u0; // unsized and not indexed in earlier stage, unsized and statically indexed in later stage // both should become implicitly sized to highest index + 1 (7) uniform U1 { vec4 a[]; } u1; // unsized buffer array, statically indexed in earlier stage, not indexed in later stage // both should become implicitly sized to highest index + 1 (10) buffer B0 { vec4 a; } b0[]; // unsized and statically indexed in earlier stage, explicitly sized in later stage // should adopt explicit size (11) buffer B1 { vec4 a[]; } b1; // unsized and not indexed in earlier stage, unsized and dynamically indexed in later stage // both should become runtime sized buffer B2 { vec4 a[]; } b2; out vec4 out_VS; void main() { out_VS = texture(s1[nonuniformEXT(0)], vec2(0)); out_VS = u0.a[10]; out_VS = b1.a[5]; }