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src/client/init.qc
47 строк
1 KB
Marco Cawthorne
Added new font definitions.
07 авг 2025, 10:55
07 авг 2025, 10:55
beca8d0
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/* * Copyright (c) 2016-2025 Marco Cawthorne <marco@icculus.org> * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ void ClientGame_Init(float apilevel, string enginename, float engineversion) { registercommand("printSpawnList"); registercommand("lastinv"); registercommand("invnext"); registercommand("invprev"); registercommand("showSpawnMenu"); } void ClientGame_InitDone(void) { bool gameTitle = serverkeyfloat("gametitle"); if (gameTitle == true) { pSeatLocal->m_flTitleAlpha = 4.0f; } } void ClientGame_RendererRestart(string rstr) { BEAM_TRIPMINE = particleeffectnum("weapon_slam.beam"); font.Load("fonts/scoreboard.font", FONT_SCOREBOARD); font.Load("fonts/tool.font", FONT_TOOL); font.Load("fonts/scores_norm.font", FONT_SCORES_NORMAL); font.Load("fonts/scores_bold.font", FONT_SCORES_BOLD); }