framework2

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# All variables and this file are optional, if they are not present the PG and the
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# makefiles will try to parse the correct values from the file system.
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#
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# Variables that specify exclusions can use % as a wildcard to specify that anything in
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# that position will match. A partial path can also be specified to, for example, exclude
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# a whole folder from the parsed paths from the file system
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#
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# Variables can be specified using = or +=
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# = will clear the contents of that variable both specified from the file or the ones parsed
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# from the file system
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# += will add the values to the previous ones in the file or the ones parsed from the file
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# system
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#
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# The PG can be used to detect errors in this file, just create a new project with this addon
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# and the PG will write to the console the kind of error and in which line it is
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meta:
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	ADDON_NAME = ofxFBX
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	ADDON_DESCRIPTION = Addon for using the FBX SDK.
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	ADDON_AUTHOR = Nick Hardeman
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	ADDON_TAGS = "fbx" "3D" "3D Animation"
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	ADDON_URL = https://github.com/NickHardeman/ofxFBX
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common:
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	# dependencies with other addons, a list of them separated by spaces
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	# or use += in several lines
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	# ADDON_DEPENDENCIES =
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	# include search paths, this will be usually parsed from the file system
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	# but if the addon or addon libraries need special search paths they can be
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	# specified here separated by spaces or one per line using +=
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	# ADDON_INCLUDES =
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	# any special flag that should be passed to the compiler when using this
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	# addon
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	# ADDON_CFLAGS =
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	# any special flag that should be passed to the linker when using this
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	# addon, also used for system libraries with -lname
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	# ADDON_LDFLAGS =
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	# linux only, any library that should be included in the project using
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	# pkg-config
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	# ADDON_PKG_CONFIG_LIBRARIES =
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	# osx/iOS only, any framework that should be included in the project
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	# ADDON_FRAMEWORKS =
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	# source files, these will be usually parsed from the file system looking
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	# in the src folders in libs and the root of the addon. if your addon needs
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	# to include files in different places or a different set of files per platform
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	# they can be specified here
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	# ADDON_SOURCES =
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	# some addons need resources to be copied to the bin/data folder of the project
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	# specify here any files that need to be copied, you can use wildcards like * and ?
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	# ADDON_DATA =
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	# when parsing the file system looking for libraries exclude this for all or
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	# a specific platform
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	# ADDON_LIBS_EXCLUDE =
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osx:
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	ADDON_LDFLAGS = -lxml2 -liconv
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	ADDON_INCLUDES_EXCLUDE = libs/libfbxsdk_2019.5/include/libxml2/%
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ios:
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	ADDON_LDFLAGS = -lxml2 -liconv
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	ADDON_INCLUDES_EXCLUDE = libs/libfbxsdk_2019.5/include/libxml2/%
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linux:
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	ADDON_LDFLAGS = -lxml2
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	ADDON_INCLUDES_EXCLUDE = libs/libfbxsdk_2019.5/include/libxml2/%
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linux64:
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	ADDON_LDFLAGS = -lxml2
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	ADDON_INCLUDES_EXCLUDE = libs/libfbxsdk_2019.5/include/libxml2/%
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