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ezEngine
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release-23.11
Code/Engine/RendererFoundation/RendererFoundationPCH.cpp
33 строки
2 KB
Sanakan8472
Shared texture support and other side-effects of linux editor development (#1035)
16 сен 2023, 15:00
Не верифицирован
16 сен 2023, 15:00
f0cf6af
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#include <RendererFoundation/RendererFoundationPCH.h> EZ_STATICLINK_LIBRARY(RendererFoundation) { if (bReturn) return; EZ_STATICLINK_REFERENCE(RendererFoundation_Basics); EZ_STATICLINK_REFERENCE(RendererFoundation_CommandEncoder_Implementation_CommandEncoder); EZ_STATICLINK_REFERENCE(RendererFoundation_CommandEncoder_Implementation_CommandEncoderState); EZ_STATICLINK_REFERENCE(RendererFoundation_CommandEncoder_Implementation_ComputeCommandEncoder); EZ_STATICLINK_REFERENCE(RendererFoundation_CommandEncoder_Implementation_RenderCommandEncoder); EZ_STATICLINK_REFERENCE(RendererFoundation_Device_Implementation_Device); EZ_STATICLINK_REFERENCE(RendererFoundation_Device_Implementation_DeviceFactory); EZ_STATICLINK_REFERENCE(RendererFoundation_Device_Implementation_Pass); EZ_STATICLINK_REFERENCE(RendererFoundation_Device_Implementation_SwapChain); EZ_STATICLINK_REFERENCE(RendererFoundation_Device_Implementation_SharedTextureSwapChain); EZ_STATICLINK_REFERENCE(RendererFoundation_Profiling_Implementation_Profiling); EZ_STATICLINK_REFERENCE(RendererFoundation_Resources_Implementation_Buffer); EZ_STATICLINK_REFERENCE(RendererFoundation_Resources_Implementation_ProxyTexture); EZ_STATICLINK_REFERENCE(RendererFoundation_Resources_Implementation_Query); EZ_STATICLINK_REFERENCE(RendererFoundation_Resources_Implementation_RenderTargetSetup); EZ_STATICLINK_REFERENCE(RendererFoundation_Resources_Implementation_RenderTargetView); EZ_STATICLINK_REFERENCE(RendererFoundation_Resources_Implementation_ResourceFormats); EZ_STATICLINK_REFERENCE(RendererFoundation_Resources_Implementation_ResourceView); EZ_STATICLINK_REFERENCE(RendererFoundation_Resources_Implementation_Texture); EZ_STATICLINK_REFERENCE(RendererFoundation_Resources_Implementation_UnorderedAccessView); EZ_STATICLINK_REFERENCE(RendererFoundation_Shader_Implementation_Shader); EZ_STATICLINK_REFERENCE(RendererFoundation_Shader_Implementation_ShaderByteCode); EZ_STATICLINK_REFERENCE(RendererFoundation_Shader_Implementation_VertexDeclaration); EZ_STATICLINK_REFERENCE(RendererFoundation_State_Implementation_State); EZ_STATICLINK_REFERENCE(RendererFoundation_State_Implementation_RendererReflection); }