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ezEngine
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release-22.11
Code/Engine/GameEngine/GameEnginePCH.cpp
69 строк
5 KB
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Vulkan support on linux (#604)
06 июл 2022, 18:42
Не верифицирован
06 июл 2022, 18:42
e3a761d
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#include <GameEngine/GameEnginePCH.h> EZ_STATICLINK_LIBRARY(GameEngine) { if (bReturn) return; EZ_STATICLINK_REFERENCE(GameEngine_AI_Implementation_AgentSteeringComponent); EZ_STATICLINK_REFERENCE(GameEngine_AI_Implementation_NpcComponent); EZ_STATICLINK_REFERENCE(GameEngine_AI_Implementation_PointOfInterestGraph); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_ColorAnimationComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_MoveToComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_PropertyAnimComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_PropertyAnimResource); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_RotorComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_SliderComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_TransformComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_AnimatedMeshComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_AnimationControllerComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_JointAttachmentComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_MotionMatchingComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_SimpleAnimationComponent); EZ_STATICLINK_REFERENCE(GameEngine_Configuration_Implementation_InputConfig); EZ_STATICLINK_REFERENCE(GameEngine_Configuration_Implementation_RendererProfileConfigs); EZ_STATICLINK_REFERENCE(GameEngine_Configuration_Implementation_XRConfig); EZ_STATICLINK_REFERENCE(GameEngine_DearImgui_Implementation_DearImgui); EZ_STATICLINK_REFERENCE(GameEngine_DearImgui_Implementation_DearImguiRenderer); EZ_STATICLINK_REFERENCE(GameEngine_Debugging_Implementation_LineToComponent); EZ_STATICLINK_REFERENCE(GameEngine_Effects_Wind_Implementation_SimpleWindComponent); EZ_STATICLINK_REFERENCE(GameEngine_Effects_Wind_Implementation_SimpleWindWorldModule); EZ_STATICLINK_REFERENCE(GameEngine_GameApplication_Implementation_GameApplication); EZ_STATICLINK_REFERENCE(GameEngine_GameApplication_Implementation_GameApplicationInit); EZ_STATICLINK_REFERENCE(GameEngine_GameApplication_Implementation_WindowOutputTargetGAL); EZ_STATICLINK_REFERENCE(GameEngine_GameState_Implementation_FallbackGameState); EZ_STATICLINK_REFERENCE(GameEngine_GameState_Implementation_GameState); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_AreaDamageComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_GrabbableItemComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_GreyBoxComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_HeadBoneComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_InputComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_MarkerComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_PlayerStartPointComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_ProjectileComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_RaycastComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_SpawnComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_TimedDeathComponent); EZ_STATICLINK_REFERENCE(GameEngine_Messages_Implementation_DamageMessage); EZ_STATICLINK_REFERENCE(GameEngine_Physics_Implementation_CharacterControllerComponent); EZ_STATICLINK_REFERENCE(GameEngine_Physics_Implementation_CollisionFilter); EZ_STATICLINK_REFERENCE(GameEngine_VisualScript_Implementation_VisualScriptComponent); EZ_STATICLINK_REFERENCE(GameEngine_VisualScript_Implementation_VisualScriptInstance); EZ_STATICLINK_REFERENCE(GameEngine_VisualScript_Implementation_VisualScriptNode); EZ_STATICLINK_REFERENCE(GameEngine_VisualScript_Implementation_VisualScriptResource); EZ_STATICLINK_REFERENCE(GameEngine_VisualScript_Nodes_VisualScriptLogicNodes); EZ_STATICLINK_REFERENCE(GameEngine_VisualScript_Nodes_VisualScriptMathExpressionNode); EZ_STATICLINK_REFERENCE(GameEngine_VisualScript_Nodes_VisualScriptMathNodes); EZ_STATICLINK_REFERENCE(GameEngine_VisualScript_Nodes_VisualScriptMessageNodes); EZ_STATICLINK_REFERENCE(GameEngine_VisualScript_Nodes_VisualScriptObjectNodes); EZ_STATICLINK_REFERENCE(GameEngine_VisualScript_Nodes_VisualScriptReferenceNodes); EZ_STATICLINK_REFERENCE(GameEngine_VisualScript_Nodes_VisualScriptVariableNodes); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_Declaration); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_DeviceTrackingComponent); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_SpatialAnchorComponent); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_StageSpaceComponent); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_VisualizeHandComponent); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_XRInputDevice); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_XRInterface); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_XRWindow); }