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release-20.5
Code/BuildSystem/CMake/FindDirectX11.cmake
137 строк
5 KB
Sanakan8472
PhysX 4.1.1 upgrade
26 апр 2020, 13:15
26 апр 2020, 13:15
bfb9a8e
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#------------------------------------------------------------------- # This file is part of the CMake build system for OGRE # (Object-oriented Graphics Rendering Engine) # For the latest info, see http://www.ogre3d.org/ # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- # ----------------------------------------------------------------------------- # Find DirectX11 SDK # Define: # DirectX11_FOUND # DirectX11_INCLUDE_DIR # DirectX11_LIBRARY # DirectX11_ROOT_DIR if(WIN32) # The only platform it makes sense to check for DirectX11 SDK include(FindPkgMacros) findpkg_begin(DirectX11) # Get path, convert backslashes as ${ENV_DXSDK_DIR} getenv_path(DXSDK_DIR) getenv_path(DIRECTX_HOME) getenv_path(DIRECTX_ROOT) getenv_path(DIRECTX_BASE) # construct search paths set(DirectX11_PREFIX_PATH "${DXSDK_DIR}" "${ENV_DXSDK_DIR}" "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}" "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}" "${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}" "C:/apps_x86/Microsoft DirectX SDK*" "C:/Program Files (x86)/Microsoft DirectX SDK*" "C:/apps/Microsoft DirectX SDK*" "C:/Program Files/Microsoft DirectX SDK*" "$ENV{ProgramFiles}/Microsoft DirectX SDK*" ) # Windows 8 SDK has custom layout set(DirectX11_INC_SEARCH_PATH "C:/Program Files (x86)/Windows Kits/10/Include/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/shared" "C:/Program Files (x86)/Windows Kits/10/Include/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/um" "C:/Program Files (x86)/Windows Kits/8.1/Include/shared" "C:/Program Files (x86)/Windows Kits/8.1/Include/um" "C:/Program Files (x86)/Windows Kits/8.0/Include/shared" "C:/Program Files (x86)/Windows Kits/8.0/Include/um" ) set(DirectX11_LIB_SEARCH_PATH "C:/Program Files (x86)/Windows Kits/10/Lib/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/um" "C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um" "C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um" ) # Generate candidate paths from DirectX11_PREFIX_PATH create_search_paths(DirectX11) # redo search if prefix path changed clear_if_changed(DirectX11_PREFIX_PATH DirectX11_LIBRARY DirectX11_INCLUDE_DIR ) # dlls are in DirectX11_ROOT_DIR/Developer Runtime/x64|x86 # lib files are in DirectX11_ROOT_DIR/Lib/x64|x86 if (EZ_CMAKE_ARCHITECTURE_ARM) if(CMAKE_CL_64) set(DirectX11_LIBPATH_SUFFIX "arm64") else() set(DirectX11_LIBPATH_SUFFIX "arm") endif() else() if (CMAKE_CL_64) set (DirectX11_LIBPATH_SUFFIX "x64") else () set (DirectX11_LIBPATH_SUFFIX "x86") endif () endif() # look for D3D11 components find_path(DirectX11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX11_INC_SEARCH_PATH}) find_library(DirectX11_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX}) find_library(DirectX11_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX}) find_library(DirectX11_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX}) find_library(DirectX11_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX}) find_library(DirectX11_LIBRARY NAMES d3d11 HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX}) find_library(DirectX11_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX11_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX11_LIBPATH_SUFFIX}) if (DirectX11_INCLUDE_DIR AND DirectX11_LIBRARY) set(DirectX11_D3D11_FOUND TRUE) set(DirectX11_INCLUDE_DIR ${DirectX11_INCLUDE_DIR}) # Need to add 'shared' directory for windows 8 systems: if( ${DirectX11_INCLUDE_DIR} MATCHES "/8\\.0/") set(DirectX11_INCLUDE_DIR ${DirectX11_INCLUDE_DIR} "C:/Program Files (x86)/Windows Kits/8.0/Include/shared") elseif( ${DirectX11_INCLUDE_DIR} MATCHES "/8\\.1/") set(DirectX11_INCLUDE_DIR ${DirectX11_INCLUDE_DIR} "C:/Program Files (x86)/Windows Kits/8.1/Include/shared") endif () set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES} ${DirectX11_LIBRARY} ${DirectX11_DXGI_LIBRARY} ${DirectX11_DXGUID_LIBRARY} ${DirectX11_D3DCOMPILER_LIBRARY} ) endif () if (DirectX11_D3DX11_LIBRARY) set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES} ${DirectX11_D3DX11_LIBRARY}) endif () if (DirectX11_DXERR_LIBRARY) set(DirectX11_D3D11_LIBRARIES ${DirectX11_D3D11_LIBRARIES} ${DirectX11_DXERR_LIBRARY}) endif () findpkg_finish(DirectX11) set(DirectX11_LIBRARIES ${DirectX11_D3D11_LIBRARIES} ) if (OGRE_BUILD_PLATFORM_WINDOWS_PHONE) set(DirectX11_FOUND TRUE) set(DirectX11_INCLUDE_DIR "C:/Program Files (x86)/Microsoft Visual Studio 11.0/VC/WPSDK/WP80/include" CACHE STRING "" FORCE) set(DirectX11_LIBRARY "C:/Program Files (x86)/Microsoft Visual Studio 11.0/VC/WPSDK/WP80/lib" CACHE STRING "" FORCE) set(DirectX11_LIBRARIES ${DirectX11_LIBRARY}) set(CMAKE_CXX_FLAGS "/EHsc" CACHE STRING "" FORCE) endif () mark_as_advanced(DirectX11_INCLUDE_DIR DirectX11_D3D11_LIBRARIES DirectX11_D3DX11_LIBRARY DirectX11_DXERR_LIBRARY DirectX11_DXGUID_LIBRARY DirectX11_DXGI_LIBRARY DirectX11_D3DCOMPILER_LIBRARY) endif(WIN32)