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ms9
Code/Tools/EnginePluginPhysX/EnginePluginPhysXPCH.h
23 строки
925 B
jankrassnigg
Renamed lots of PCH files
07 фев 2019, 19:52
07 фев 2019, 19:52
995b2a9
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#pragma once #include <Foundation/Basics.h> // <StaticLinkUtil::StartHere> // all include's before this will be left alone and not replaced by the StaticLinkUtil // all include's AFTER this will be removed by the StaticLinkUtil and updated by what is actually used throughout the library #include <EnginePluginPhysX/EnginePluginPhysXDLL.h> #include <EditorEngineProcessFramework/EngineProcess/EngineProcessMessages.h> #include <RendererCore/Debug/DebugRenderer.h> #include <Foundation/Strings/StringBuilder.h> #include <Foundation/IO/FileSystem/FileSystem.h> #include <Core/Graphics/Geometry.h> #include <GameEngine/GameApplication/GameApplication.h> #include <SharedPluginAssets/Common/Messages.h> #include <Core/ResourceManager/ResourceManager.h> #include <Foundation/Utilities/GraphicsUtils.h> #include <Core/World/GameObject.h> #include <Core/World/Component.h> #include <GameEngine/Interfaces/PhysicsWorldModule.h>