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ezEngine
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ms9
Code/Engine/RendererDX11/RendererDX11PCH.cpp
21 строка
1 KB
jankrassnigg
Renamed lots of PCH files
07 фев 2019, 19:52
07 фев 2019, 19:52
995b2a9
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#include <RendererDX11PCH.h> EZ_STATICLINK_LIBRARY(RendererDX11) { if (bReturn) return; EZ_STATICLINK_REFERENCE(RendererDX11_Context_Implementation_ContextDX11); EZ_STATICLINK_REFERENCE(RendererDX11_Device_Implementation_DeviceDX11); EZ_STATICLINK_REFERENCE(RendererDX11_Device_Implementation_SwapChainDX11); EZ_STATICLINK_REFERENCE(RendererDX11_Resources_Implementation_BufferDX11); EZ_STATICLINK_REFERENCE(RendererDX11_Resources_Implementation_FenceDX11); EZ_STATICLINK_REFERENCE(RendererDX11_Resources_Implementation_QueryDX11); EZ_STATICLINK_REFERENCE(RendererDX11_Resources_Implementation_RenderTargetViewDX11); EZ_STATICLINK_REFERENCE(RendererDX11_Resources_Implementation_ResourceViewDX11); EZ_STATICLINK_REFERENCE(RendererDX11_Resources_Implementation_TextureDX11); EZ_STATICLINK_REFERENCE(RendererDX11_Resources_Implementation_UnorderedAccessViewDX11); EZ_STATICLINK_REFERENCE(RendererDX11_Shader_Implementation_ShaderDX11); EZ_STATICLINK_REFERENCE(RendererDX11_Shader_Implementation_VertexDeclarationDX11); EZ_STATICLINK_REFERENCE(RendererDX11_State_Implementation_StateDX11); }