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Data/Tools/ezEditor/Localization/en/SceneAsset.txt
230 строк
18 KB
Evan Fish
Feature: Animated Sprite Component Addition (#1967)
02 июл 2026, 10:17
Не верифицирован
02 июл 2026, 10:17
f814ffe
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# Asset Types Layer;Scene Layer;;https://ezengine.net/pages/docs/scenes/scene-layers.html Prefab;Prefab;;https://ezengine.net/pages/docs/prefabs/prefabs-overview.html Scene;Scene;;https://ezengine.net/pages/docs/scenes/scene-editing.html BlackboardTemplate;Blackboard Template;;https://ezengine.net/pages/docs/misc/blackboard-template-asset.html CustomData;Custom Data;;https://ezengine.net/pages/docs/misc/custom-data.html # Component Types ezAlwaysVisibleComponent;Always Visible;;https://ezengine.net/pages/docs/graphics/always-visible-component.html ezAmbientLightComponent;Ambient Light;;https://ezengine.net/pages/docs/graphics/lighting/ambient-light-component.html ezAreaDamageComponent;Area Damage;;https://ezengine.net/pages/docs/gameplay/area-damage-component.html ezBeamComponent;Beam;;https://ezengine.net/pages/docs/effects/beam-component.html ezLocalBlackboardComponent;Local Blackboard;;https://ezengine.net/pages/docs/misc/local-blackboard-component.html ezGlobalBlackboardComponent;Global Blackboard;;https://ezengine.net/pages/docs/misc/global-blackboard-component.html ezBoxReflectionProbeComponent;Box Reflection Probe;;https://ezengine.net/pages/docs/graphics/lighting/reflection-probe-components.html ezCameraComponent;Camera;;https://ezengine.net/pages/docs/graphics/camera-component.html ezClothSheetComponent;Cloth Sheet;;http://ezengine.net/pages/docs/effects/cloth-sheet-component.html ezColorAnimationComponent;Color Animation;;https://ezengine.net/pages/docs/animation/property-animation/color-animation-component.html ezCommentComponent;Comment;;https://ezengine.net/pages/docs/misc/components/comment-component.html ezCustomMeshComponent;Custom Mesh;;https://ezengine.net/pages/docs/graphics/meshes/custom-mesh-component.html ezDebugTextComponent;Debug Text;;https://ezengine.net/pages/docs/debugging/components/debug-text-component.html ezDirectionalLightComponent;Directional Light;;https://ezengine.net/pages/docs/graphics/lighting/directional-light-component.html ezFakeRopeComponent;Fake Rope Simulation;;https://ezengine.net/pages/docs/effects/ropes/fake-rope-component.html ezFogComponent;Fog;;https://ezengine.net/pages/docs/effects/fog.html ezGrabbableItemComponent;Grabbable Item;;https://ezengine.net/pages/docs/gameplay/grabbable-item-component.html ezGreyBoxComponent;Grey Boxing;;https://ezengine.net/pages/docs/scenes/greyboxing.html ezHeightfieldComponent;Heightfield;;https://ezengine.net/pages/docs/terrain/heightfield-component.html ezInputComponent;Input;;https://ezengine.net/pages/docs/input/input-component.html ezInstancedMeshComponent;Instanced Mesh;;https://ezengine.net/pages/docs/graphics/meshes/instanced-mesh-component.html ezJointAttachmentComponent;Joint Attachment;;https://ezengine.net/pages/docs/animation/skeletal-animation/joint-attachment-component.html ezJointOverrideComponent;Joint Override;;https://ezengine.net/pages/docs/animation/skeletal-animation/joint-override-component.html ezLensFlareComponent;Lens Flare;;https://ezengine.net/pages/docs/effects/lensflare-component.html ezLightShaftsComponent;Lightshaft;;shttps://ezengine.net/pages/docs/graphics/lighting/light-shafts-component.html ezLineToComponent;Draw Line To Object;;https://ezengine.net/pages/docs/debugging/components/draw-line-component.html ezMarkerComponent;Marker;;https://ezengine.net/pages/docs/gameplay/marker-component.html ezMeshComponent;Mesh;;https://ezengine.net/pages/docs/graphics/meshes/mesh-component.html ezLodMeshComponent;LOD Mesh;;https://ezengine.net/pages/docs/graphics/meshes/lod-mesh-component.html ezMoveToComponent;Move To;;https://ezengine.net/pages/docs/animation/property-animation/move-to-component.html ezOccluderComponent;Occluder Component;;https://ezengine.net/pages/docs/graphics/occluder-component.html ezPlayerStartPointComponent;Player Start Point;;https://ezengine.net/pages/docs/gameplay/player-start-point.html ezPointLightComponent;Point Light;;https://ezengine.net/pages/docs/graphics/lighting/point-light-component.html ezFillLightComponent;Fill Light;;https://ezengine.net/pages/docs/graphics/lighting/fill-light-component.html ezPrefabReferenceComponent;Prefab;;https://ezengine.net/pages/docs/prefabs/prefabs-overview.html ezProjectileComponent;Projectile;;https://ezengine.net/pages/docs/gameplay/projectile-component.html ezPropertyAnimComponent;Property Animation;;https://ezengine.net/pages/docs/animation/property-animation/property-animation-component.html ezRandomPrefabComponent;Random Prefab;;https://ezengine.net/pages/docs/prefabs/random-prefab-component.html ezRaycastComponent;Raycast Placement;;https://ezengine.net/pages/docs/gameplay/raycast-placement-component.html ezRenderTargetActivatorComponent;Render Target Activator;;https://ezengine.net/pages/docs/graphics/render-to-texture/render-target-activator-component.html ezRopeRenderComponent;Rope Renderer;;https://ezengine.net/pages/docs/effects/ropes/rope-render-component.html ezRotorComponent;Rotor;;https://ezengine.net/pages/docs/animation/property-animation/rotor-component.html ezSensorConeComponent;Cone Sensor;;https://ezengine.net/pages/docs/ai/sensor-components.html ezSensorCylinderComponent;Cylinder Sensor;;https://ezengine.net/pages/docs/ai/sensor-components.html ezSensorSphereComponent;Sphere Sensor;;https://ezengine.net/pages/docs/ai/sensor-components.html ezSimpleAnimationComponent;Simple Animation;;https://ezengine.net/pages/docs/animation/skeletal-animation/simple-animation-component.html ezSimpleWindComponent;Simple Wind;;https://ezengine.net/pages/docs/effects/wind/simple-wind-component.html ezSkeletonPoseComponent;Skeleton Pose;;https://ezengine.net/pages/docs/animation/skeletal-animation/skeleton-pose-component.html ezSkyBoxComponent;Sky Box;;https://ezengine.net/pages/docs/effects/sky.html ezSkyLightComponent;Sky Light;;https://ezengine.net/pages/docs/graphics/lighting/sky-light-component.html ezSliderComponent;Slider;;https://ezengine.net/pages/docs/animation/property-animation/slider-component.html ezSpawnComponent;Spawn;;https://ezengine.net/pages/docs/gameplay/spawn-component.html ezSpawnBoxComponent;Spawnbox;;https://ezengine.net/pages/docs/gameplay/spawnbox-component.html ezSphereReflectionProbeComponent;Sphere Reflection Probe;;https://ezengine.net/pages/docs/graphics/lighting/reflection-probe-components.html ezSpotLightComponent;Spot Light;;https://ezengine.net/pages/docs/graphics/lighting/spot-light-component.html ezSpriteComponent;Sprite;;https://ezengine.net/pages/docs/graphics/sprite-component.html ezTimedDeathComponent;Timed Death;;https://ezengine.net/pages/docs/gameplay/timed-death-component.html ezWindVolumeConeComponent;Cone Wind Volume;;https://ezengine.net/pages/docs/effects/wind/wind-volume-components.html ezWindVolumeCylinderComponent;Cylinder Wind Volume;;https://ezengine.net/pages/docs/effects/wind/wind-volume-components.html ezWindVolumeSphereComponent;Sphere Wind Volume;;https://ezengine.net/pages/docs/effects/wind/wind-volume-components.html ezBakedProbesComponent;Baked Probes ezBakedProbesVolumeComponent;Baked Probes Volume ezScriptComponent;Script Component;;https://ezengine.net/pages/docs/custom-code/visual-script/script-component.html ezSplineComponent;Spline;;https://ezengine.net/pages/docs/animation/paths/spline-component.html ezSplineNodeComponent;Spline Node;;https://ezengine.net/pages/docs/animation/paths/spline-node-component.html ezPowerConnectorComponent;Power Connector;;https://ezengine.net/pages/docs/gameplay/power-connector-component.html ezTriggerDelayModifierComponent;Trigger Delay Modifier;;https://ezengine.net/pages/docs/custom-code/game-logic/trigger-delay-modifier-component.html ezCommentComponent;Comment;;https://ezengine.net/pages/docs/misc/components/comment-component.html ezForwardEventsToGameStateComponent;Forward Events To Game State;;https://ezengine.net/pages/docs/custom-code/game-logic/forward-events-to-game-state-component.html ezResetTransformComponent;Reset Transform;;https://ezengine.net/pages/docs/animation/property-animation/reset-transform-component.html ezVolumeBoxComponent;Box Volume;;https://ezengine.net/pages/docs/effects/post-processing/volume-components.html ezVolumeSphereComponent;Sphere Volume;;https://ezengine.net/pages/docs/effects/post-processing/volume-components.html ezPostProcessingComponent;Post Processing;;https://ezengine.net/pages/docs/effects/post-processing/post-processing-component.html ezTwoBoneIKComponent;Two Bone IK;;https://ezengine.net/pages/docs/animation/skeletal-animation/ik/two-bone-ik-component.html ezAimIKComponent;Aim IK;;https://ezengine.net/pages/docs/animation/skeletal-animation/ik/aim-ik-component.html ezCreatureCrawlComponent;Creature Crawl;;https://ezengine.net/pages/docs/gameplay/creature-crawl-component.html ezLodComponent;LOD Component;;https://ezengine.net/pages/docs/graphics/lod-component.html ezSceneTransitionComponent;Scene Transition;;https://ezengine.net/pages/docs/gameplay/scene-transition-component.html ezSplineMeshComponent;Spline Mesh;;https://ezengine.net/pages/docs/animation/paths/spline-mesh-component.html ezFollowSplineComponent;Follow Spline;;https://ezengine.net/pages/docs/animation/paths/follow-path-component.html ezVolumeSamplerComponent;Volume Sampler;;https://ezengine.net/pages/docs/gameplay/volume-sampler-component.html # Properties EditorShortcut;Editor Shortcut;Press ALT+Number to jump to this camera. Scene.CreateThumbnail;Create Scene Thumbnail Scene.GameMode.PlayFromHere;Play From Here Scene.Camera.Create.0;Create Level Camera 0;Creates a camera node at the current editor camera position and configures its shortcut Scene.Camera.Create.1;Create Level Camera 1;Creates a camera node at the current editor camera position and configures its shortcut Scene.Camera.Create.2;Create Level Camera 2;Creates a camera node at the current editor camera position and configures its shortcut Scene.Camera.Create.3;Create Level Camera 3;Creates a camera node at the current editor camera position and configures its shortcut Scene.Camera.Create.4;Create Level Camera 4;Creates a camera node at the current editor camera position and configures its shortcut Scene.Camera.Create.5;Create Level Camera 5;Creates a camera node at the current editor camera position and configures its shortcut Scene.Camera.Create.6;Create Level Camera 6;Creates a camera node at the current editor camera position and configures its shortcut Scene.Camera.Create.7;Create Level Camera 7;Creates a camera node at the current editor camera position and configures its shortcut Scene.Camera.Create.8;Create Level Camera 8;Creates a camera node at the current editor camera position and configures its shortcut Scene.Camera.Create.9;Create Level Camera 9;Creates a camera node at the current editor camera position and configures its shortcut Scene.Camera.JumpTo.0;Jump to Level Camera 0;Moves the editor camera to a camera position that is stored in the level file Scene.Camera.JumpTo.1;Jump to Level Camera 1;Moves the editor camera to a camera position that is stored in the level file Scene.Camera.JumpTo.2;Jump to Level Camera 2;Moves the editor camera to a camera position that is stored in the level file Scene.Camera.JumpTo.3;Jump to Level Camera 3;Moves the editor camera to a camera position that is stored in the level file Scene.Camera.JumpTo.4;Jump to Level Camera 4;Moves the editor camera to a camera position that is stored in the level file Scene.Camera.JumpTo.5;Jump to Level Camera 5;Moves the editor camera to a camera position that is stored in the level file Scene.Camera.JumpTo.6;Jump to Level Camera 6;Moves the editor camera to a camera position that is stored in the level file Scene.Camera.JumpTo.7;Jump to Level Camera 7;Moves the editor camera to a camera position that is stored in the level file Scene.Camera.JumpTo.8;Jump to Level Camera 8;Moves the editor camera to a camera position that is stored in the level file Scene.Camera.JumpTo.9;Jump to Level Camera 9;Moves the editor camera to a camera position that is stored in the level file Scene.Camera.MoveCameraHere;Move Camera Here;Moves the camera close to the point that the mouse points at. Scene.Camera.Restore.0;Go to Favorite Position 0;Moves the editor camera to a previously saved favorite position Scene.Camera.Restore.1;Go to Favorite Position 1;Moves the editor camera to a previously saved favorite position Scene.Camera.Restore.2;Go to Favorite Position 2;Moves the editor camera to a previously saved favorite position Scene.Camera.Restore.3;Go to Favorite Position 3;Moves the editor camera to a previously saved favorite position Scene.Camera.Restore.4;Go to Favorite Position 4;Moves the editor camera to a previously saved favorite position Scene.Camera.Restore.5;Go to Favorite Position 5;Moves the editor camera to a previously saved favorite position Scene.Camera.Restore.6;Go to Favorite Position 6;Moves the editor camera to a previously saved favorite position Scene.Camera.Restore.7;Go to Favorite Position 7;Moves the editor camera to a previously saved favorite position Scene.Camera.Restore.8;Go to Favorite Position 8;Moves the editor camera to a previously saved favorite position Scene.Camera.Restore.9;Go to Favorite Position 9;Moves the editor camera to a previously saved favorite position Scene.Camera.SnapCameraToObject;Align Camera with Object;Moves the camera to be at the exact location of the selected object. Scene.Camera.SnapObjectToCamera;Align Object with Camera;Moves the object to be at the current location of the camera. Scene.Camera.Speed;Camera Speed;Camera Speed: CTRL+Mousewheel to change Scene.Camera.Store.0;Save Favorite Position 0;Saves the current position as a favorite user position Scene.Camera.Store.1;Save Favorite Position 1;Saves the current position as a favorite user position Scene.Camera.Store.2;Save Favorite Position 2;Saves the current position as a favorite user position Scene.Camera.Store.3;Save Favorite Position 3;Saves the current position as a favorite user position Scene.Camera.Store.4;Save Favorite Position 4;Saves the current position as a favorite user position Scene.Camera.Store.5;Save Favorite Position 5;Saves the current position as a favorite user position Scene.Camera.Store.6;Save Favorite Position 6;Saves the current position as a favorite user position Scene.Camera.Store.7;Save Favorite Position 7;Saves the current position as a favorite user position Scene.Camera.Store.8;Save Favorite Position 8;Saves the current position as a favorite user position Scene.Camera.Store.9;Save Favorite Position 9;Saves the current position as a favorite user position Scene.ExportAndRun;Export and Run... Scene.ExportSceneToOBJ;Export Scene Geometry to OBJ... Scene.FavoriteCams.Menu;Favorite Cameras Scene.GameMode.Play;Play the Game Scene.GameMode.Simulate;Simulate World Scene.GameMode.Stop;Reset World Scene.GameMode.Pause;Pause Game / Step Game;Pauses the running simulation. When paused, press again to step one frame at a time. Scene.KeepSimulationChanges;Keep Simulation Changes;Only possible during simulation. Synchronizes the position of selected objects back to the editor. Scene.Render.AddAmbient;Add Ambient Light Scene.Render.Grid;Show Grid Scene.Render.SelectionOverlay;Visualize Selection Scene.Render.ShapeIcons;Render Shape Icons Scene.Render.Visualizers;Render Visualizers Scene.Simulation.Speed.01;10% Scene.Simulation.Speed.025;25% Scene.Simulation.Speed.05;50% Scene.Simulation.Speed.1;100% Scene.Simulation.Speed.10;1000% Scene.Simulation.Speed.15;150% Scene.Simulation.Speed.2;200% Scene.Simulation.Speed.3;300% Scene.Simulation.Speed.4;400% Scene.Simulation.Speed.5;500% Scene.Simulation.Speed.Menu;Simulation Speed Scene.Utils.Menu;Utilities Scene.View.Span;Spawn View Scene.View.Toggle;Toggle Views Scene.Render.PickTransparent;Select Transparent Layer.CreateLayer;Create Layer... Layer.DeleteLayer;Delete Layer Layer.SaveLayer;Save Layer Layer.SaveActiveLayer;Save Active Layer Layer.LayerLoaded;Layer Loaded Layer.LayerVisible;Layer Visible Layer.SwitchOnSelection;Auto Switch Layer to Selection;Automatically switch to the layer that a selected object is in. If disabled, only objects in the active layer can be selected, to prevent accidentally editing a different layer. ezLogicOperator::Equal;= ezLogicOperator::Unequal;<> ezLogicOperator::Less;< ezLogicOperator::LessEqual;<= ezLogicOperator::Greater;> ezLogicOperator::GreaterEqual;>= ezExposedSceneProperty;Exposed Property ezCameraMode::PerspectiveFixedFovX;Perspective Fixed X ezCameraMode::PerspectiveFixedFovY;Perspective Fixed Y ezCameraMode::OrthoFixedWidth;Ortho Fixed Width ezCameraMode::OrthoFixedHeight;Ortho Fixed Height ezCameraUsageHint::RenderTarget;Render to Texture ezInputMessageGranularity::PressOnly;Only Key Pressed ezInputMessageGranularity::PressAndRelease;Key Pressed and Released ezInputMessageGranularity::PressReleaseAndDown;Key Pressed, Released and Down ezInputMessageGranularity::PressReleaseDownAndUp;All, even Key Up ezClothSheetFlags::FixedCornerTopLeft;Corner: Top Left ezClothSheetFlags::FixedCornerTopRight;Corner: Top Right ezClothSheetFlags::FixedCornerBottomRight;Corner: Bottom Right ezClothSheetFlags::FixedCornerBottomLeft;Corner: Bottom Left ezClothSheetFlags::FixedEdgeTop;Edge: Top ezClothSheetFlags::FixedEdgeRight;Edge: Right ezClothSheetFlags::FixedEdgeBottom;Edge: Bottom ezClothSheetFlags::FixedEdgeLeft;Edge: Left ezClothSheetFlags::FixedEdgeLeft;Edge: Left ezUpdateRate::EveryFrame;Every Frame ezUpdateRate::Max30fps;Max 30 FPS ezUpdateRate::Max20fps;Max 20 FPS ezUpdateRate::Max10fps;Max 10 FPS ezUpdateRate::Max5fps;Max 5 FPS ezUpdateRate::Max2fps;Max 2 FPS ezUpdateRate::Max1fps;Max 1 FPS ezUpdateRate::Never;Never ezOnComponentFinishedAction::None;None ezOnComponentFinishedAction::DeleteComponent;Delete Component ezOnComponentFinishedAction::DeleteGameObject;Delete Game Object ezOnComponentFinishedAction2::None;None ezOnComponentFinishedAction2::DeleteComponent;Delete Component ezOnComponentFinishedAction2::DeleteGameObject;Delete Game Object ezOnComponentFinishedAction2::Restart;Restart ezRootMotionMode::SendMoveCharacterMsg;Send MoveCharacterMsg Prefab.NameLabel;Proxy For;When this is set to '<Prefab-Root>' the node represents the game object in a scene on which the prefab gets instantiated. In this case you cannot edit its name, transform, etc, but you can attach additional components.